The expected behavior for the attached project is to highlight meshes / portions of meshes that are obstructed from view. When using MSAA, the entire mesh is highlighted rather than only the obstructed portion.
Workaround:
Using the command r.MSAACount 0 will show the expected behavior.
(Steps provided by user - sample project is the result)
Head over to the existing Questions & Answers thread and let us know what's up.
| 10 |
| Component | UE - Graphics Features |
|---|---|
| Affects Versions | 4.17.1, 4.18, 4.19 |
| Created | Sep 15, 2017 |
|---|---|
| Resolved | Sep 18, 2017 |
| Updated | Apr 27, 2018 |