The expected behavior for the attached project is to highlight meshes / portions of meshes that are obstructed from view. When using MSAA, the entire mesh is highlighted rather than only the obstructed portion.
Workaround:
Using the command r.MSAACount 0 will show the expected behavior.
(Steps provided by user - sample project is the result)
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Delay nodes occasionally don't fire the "Completed" output in a nativized build
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
An error occurred while trying to generate project files !?
Head over to the existing Questions & Answers thread and let us know what's up.
10 |
Component | UE - Graphics Features |
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Affects Versions | 4.17.1, 4.18, 4.19 |
Created | Sep 15, 2017 |
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Resolved | Sep 18, 2017 |
Updated | Apr 27, 2018 |