When a blueprint's component reference is copied and pasted into a blueprint that does not have the copied component, the blueprint with the copied reference compiles
Note:
This occurs when the copied node is not connected. Connecting the reference node to an execution prevents the blueprint from compiling.
Regeression:
No - Same behavior exists in 4.16.3 (CL 3561208)
Result:
BP2 reports as successfully compiled even though it does not contain a static meh component for the get node to reference
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-50009 in the post.
| 0 |
| Component | UE - Gameplay - Blueprint |
|---|---|
| Affects Versions | 4.16.3, 4.17.1, 4.19 |
| Target Fix | 4.21 |
| Created | Sep 19, 2017 |
|---|---|
| Resolved | Aug 9, 2018 |
| Updated | Aug 9, 2018 |