This is a somewhat common crash occurring in 4.17. Users have not provided any description of their actions when the crash occurred.
Source Context
165 if (GWarn) 166 { 167 GMalloc->DumpAllocatorStats(*GWarn); 168 } 169 170 // let any registered handlers go 171 FCoreDelegates::GetMemoryTrimDelegate().Broadcast(); 172 173 UE_LOG(LogMemory, Fatal, TEXT("Ran out of memory allocating %llu bytes with alignment %u"), Size, Alignment); 174 ***** } 175 176 FMalloc* FGenericPlatformMemory::BaseAllocator() 177 { 178 return new FMallocAnsi(); 179 } 180 181 FPlatformMemoryStats FGenericPlatformMemory::GetStats() 182 { 183 UE_LOG(LogMemory, Warning, TEXT("FGenericPlatformMemory::GetStats not implemented on this platform")); 184 return FPlatformMemoryStats(); 185 }
repro steps currently unknown
Fatal error: [File:D:\Build\++UE4+Release-4.17+Compile\Sync\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp] [Line: 174] Ran out of memory allocating 46137837 bytes with alignment 0 UE4Editor_Core!FGenericPlatformMemory::OnOutOfMemory() [genericplatformmemory.cpp:175] UE4Editor_Core!FMallocTBB::Realloc() [malloctbb.cpp:120] UE4Editor_Core!FMemory::Realloc() [fmemory.inl:48] UE4Editor_DerivedDataCache!TArray<unsigned char,FDefaultAllocator>::ResizeGrow() [array.h:2230] UE4Editor_DerivedDataCache!TArray<unsigned char,FDefaultAllocator>::SetNum() [array.h:1539] UE4Editor_DerivedDataCache!FCompressedPakFileDerivedDataBackend::GetCachedData() [pakfilederiveddatabackend.cpp:432] UE4Editor_DerivedDataCache!FHierarchicalDerivedDataBackend::GetCachedData() [hierarchicalderiveddatabackend.h:107] UE4Editor_DerivedDataCache!FDerivedDataBackendAsyncPutWrapper::GetCachedData() [deriveddatabackendasyncputwrapper.cpp:129] UE4Editor_DerivedDataCache!FDerivedDataLimitKeyLengthWrapper::GetCachedData() [deriveddatalimitkeylengthwrapper.h:89] UE4Editor_DerivedDataCache!FDerivedDataCache::FBuildAsyncWorker::DoWork() [deriveddatacache.cpp:140] UE4Editor_DerivedDataCache!FAsyncTask<FDerivedDataCache::FBuildAsyncWorker>::DoWork() [asyncwork.h:264] UE4Editor_DerivedDataCache!FAsyncTask<FDerivedDataCache::FBuildAsyncWorker>::Start() [asyncwork.h:252] UE4Editor_DerivedDataCache!FDerivedDataCache::GetSynchronous() [deriveddatacache.cpp:336] UE4Editor_Engine!FTextureCacheDerivedDataWorker::DoWork() [texturederiveddatatask.cpp:270] UE4Editor_Engine!FAsyncTask<FTextureCacheDerivedDataWorker>::DoWork() [asyncwork.h:264] UE4Editor_Engine!FAsyncTask<FTextureCacheDerivedDataWorker>::DoThreadedWork() [asyncwork.h:288] UE4Editor_Core!FQueuedThread::Run() [threadingbase.cpp:463] UE4Editor_Core!FRunnableThreadWin::Run() [windowsrunnablethread.cpp:76]
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-50106 in the post.
0 |
Component | UE - Graphics Features |
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Affects Versions | 4.17, 4.18, 4.19 |
Created | Sep 20, 2017 |
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Resolved | Sep 26, 2017 |
Updated | Apr 27, 2018 |