When rendering using the AHUD/Canvas system you should stick to the regular shader domain. The UI Domain is specifically designed for Slate, as it compiles Slate specific shaders that won't work correctly when drawing with Canvas.
Material appears darker when applied to the screen via HUD blueprint as apposed to a widget blueprint
Result: The Hud version of the green face will be darker
Expected: The two images would look the same when added to the screen
error message when install in U.E 5.3 - IS-IN-FCO2-82
How do I set a material as a post-processing material?
How does TextureRenderTarget2D get TArray<uint8> type data?
How to delete some elements correctly when deleting an array loop?
UMG RichText not appear image when packaged
Why does the REMOVE method of map container remove elements have memory leaks?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-50210 in the post.
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Component | UE - Editor - UI Systems |
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Affects Versions | 4.17.1, 4.18, 4.19 |
Created | Sep 22, 2017 |
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Resolved | Sep 22, 2017 |
Updated | Jun 23, 2018 |