When rendering using the AHUD/Canvas system you should stick to the regular shader domain. The UI Domain is specifically designed for Slate, as it compiles Slate specific shaders that won't work correctly when drawing with Canvas.
Material appears darker when applied to the screen via HUD blueprint as apposed to a widget blueprint
Result: The Hud version of the green face will be darker
Expected: The two images would look the same when added to the screen
error message when install in U.E 5.3 - IS-IN-FCO2-82
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
An error occurred while trying to generate project files !?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-50210 in the post.
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Component | UE - Editor - UI Systems |
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Affects Versions | 4.17.1, 4.18, 4.19 |
Created | Sep 22, 2017 |
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Resolved | Sep 22, 2017 |
Updated | Jun 23, 2018 |