Developer Notes

When rendering using the AHUD/Canvas system you should stick to the regular shader domain. The UI Domain is specifically designed for Slate, as it compiles Slate specific shaders that won't work correctly when drawing with Canvas.

Description

Material appears darker when applied to the screen via HUD blueprint as apposed to a widget blueprint

Steps to Reproduce
  1. Download the attached project
  2. Open the project
  3. Open Untitled map
  4. Play in Editor

Result: The Hud version of the green face will be darker
Expected: The two images would look the same when added to the screen

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-50210 in the post.

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By Design
ComponentUE - Editor - UI Systems
Affects Versions4.17.14.184.19
CreatedSep 22, 2017
ResolvedSep 22, 2017
UpdatedJun 23, 2018