Description

Hit handled ensure when dragging the slider in Morph Target Preview

LogOutputDevice: Error: Ensure condition failed: DynamicData->MorphTargetWeights.Num() == LODModel.MorphTargetVertexInfoBuffers.GetNumMorphs() [File:/media/engineqa/DATA/GitHub/4.17.2/UnrealEngine-3658906/Engine/Source/Runtime/Engine/Private/SkeletalRenderGPUSkin.cpp] [Line: 388]
Steps to Reproduce

Setup:

  1. Launch the editor using UE4Editor.exe QAGame
  2. Have access to UE4\Engine\Content\NotForLicensees\QA\Import_Test_Assets\FBX\SkeletalMesh

Steps:

  1. In the Content Browser, press the Import button
  2. Navigate to WorkspaceName\UE4\Engine\Content\NotForLicensees\QA\Import_Test_Assets\FBX\SkeletalMesh and Select TestClothCube.fbx and press Open
  3. Check the box for Import Morph Targets and press Import
  4. Open TestClothCube into the Persona
  5. In the Morph Target Preview, drag the slider for pCube2 to the left and right

Result: Handled ensure

Callstack
LogOutputDevice: Error: === Handled ensure: ===
LogOutputDevice: Error: Ensure condition failed: DynamicData->MorphTargetWeights.Num() == LODModel.MorphTargetVertexInfoBuffers.GetNumMorphs() [File:/media/engineqa/DATA/GitHub/4.17.2/UnrealEngine-3658906/Engine/Source/Runtime/Engine/Private/SkeletalRenderGPUSkin.cpp] [Line: 388]
LogOutputDevice: Error: Stack: 
LogOutputDevice: Error: [Callstack]  00  0x00007f8d6f6f617f  FLinuxPlatformStackWalk::CaptureStackBackTrace(unsigned long long*, unsigned int, void*)
LogOutputDevice: Error: [Callstack]  01  0x00007f8d6f583cc5  FGenericPlatformStackWalk::StackWalkAndDump(char*, unsigned long, int, void*)
LogOutputDevice: Error: [Callstack]  02  0x00007f8d6f6f6121  FLinuxPlatformStackWalk::StackWalkAndDumpEx(char*, unsigned long, int, unsigned int, void*)
LogOutputDevice: Error: [Callstack]  03  0x00007f8d6f74c3a8  FDebug::EnsureFailed(char const*, char const*, int, wchar_t const*)
LogOutputDevice: Error: [Callstack]  04  0x00007f8d6f73636a  FDebug::OptionallyLogFormattedEnsureMessageReturningFalse(bool, char const*, char const*, int, wchar_t const*, ...)
LogOutputDevice: Error: [Callstack]  05  0x00007f8d6bce2d81  FSkeletalMeshObjectGPUSkin::ProcessUpdatedDynamicData(FGPUSkinCache*, FRHICommandListImmediate&, unsigned int, bool)
LogOutputDevice: Error: [Callstack]  06  0x00007f8d6bce1201  FSkeletalMeshObjectGPUSkin::UpdateDynamicData_RenderThread(FGPUSkinCache*, FRHICommandListImmediate&, FDynamicSkelMeshObjectDataGPUSkin*, FSceneInterface*, unsigned int)
LogOutputDevice: Error: [Callstack]  07  0x00007f8d6bd7590f  /media/engineqa/DATA/GitHub/4.17.2/UnrealEngine-3658906/Engine/Binaries/Linux/libUE4Editor-Engine.so(+0x262890f) [0x7f8d6bd7590f]
LogOutputDevice: Error: [Callstack]  08  0x00007f8d6bd76015  /media/engineqa/DATA/GitHub/4.17.2/UnrealEngine-3658906/Engine/Binaries/Linux/libUE4Editor-Engine.so(+0x2629015) [0x7f8d6bd76015]
LogOutputDevice: Error: [Callstack]  09  0x00007f8d6f5aee77  FNamedTaskThread::ProcessTasksNamedThread(int, bool)
LogOutputDevice: Error: [Callstack]  10  0x00007f8d6f5ae2d3  FNamedTaskThread::ProcessTasksUntilQuit(int)
LogOutputDevice: Error: [Callstack]  11  0x00007f8d68df54fa  RenderingThreadMain(FEvent*)
LogOutputDevice: Error: [Callstack]  12  0x00007f8d68e0a5a2  FRenderingThread::Run()
LogOutputDevice: Error: [Callstack]  13  0x00007f8d6f5f0be7  FRunnableThreadPThread::Run()
LogOutputDevice: Error: [Callstack]  14  0x00007f8d6f5c7d26  FRunnableThreadPThread::_ThreadProc(void*)
LogOutputDevice: Error: [Callstack]  15  0x00007f8d761166ba  /lib/x86_64-linux-gnu/libpthread.so.0(+0x76ba) [0x7f8d761166ba]
LogOutputDevice: Error: [Callstack]  16  0x00007f8d62dbc3dd  /lib/x86_64-linux-gnu/libc.so.6(clone+0x6d) [0x7f8d62dbc3dd]

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-50231 in the post.

0
Login to Vote

Fixed
ComponentTools
Affects Versions4.17.14.17.24.184.19
Target Fix4.18
Fix Commit3665679
Release Commit3665679
CreatedSep 23, 2017
ResolvedSep 26, 2017
UpdatedFeb 4, 2019