Launching packaged game on Oculus Rift through SteamVR with -hmd=steamvr command line parameter periodically freezes Oculus (mirror window still visible and responsive).
Freeze does not happen if instead you disable the Oculus plugins in the Plugin manager (though you can leave Oculus input enabled to use the touch controllers).
PackageFolder\WindowsNoEditor>SteamOverlay4x16.exe -hmd=steamvr
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Delay nodes occasionally don't fire the "Completed" output in a nativized build
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
An error occurred while trying to generate project files !?
Installer 4.10 failed with error code R-1603
I can't open my map from the editor.
How does Character rotate in the current position in the blueprint?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-50308 in the post.
0 |
Component | UE - Platform - XR |
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Affects Versions | 4.16.3 |
Target Fix | 4.22 |
Created | Sep 26, 2017 |
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Resolved | Jan 3, 2019 |
Updated | Sep 16, 2019 |