There is an issue that occurs where changing the scalability settings via the game script during play saves the values for the editor, but when the game is played a second time, the settings visually revert but then do not change when the script. This issue is not a regression.
Versions Tested: Issue occurs in all versions
4.16.3 - CL: 3561208
4.17.2 - CL: 3658906
4.18P2 - CL: 3660543
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Delay nodes occasionally don't fire the "Completed" output in a nativized build
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Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
An error occurred while trying to generate project files !?
Installer 4.10 failed with error code R-1603
How does Character rotate in the current position in the blueprint?
Head over to the existing Questions & Answers thread and let us know what's up.
5 |
Component | UE - World Creation - Worldbuilding Tools - Foliage |
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Affects Versions | 4.16.3, 4.17.1, 4.18 |
Target Fix | 4.20 |
Created | Sep 26, 2017 |
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Resolved | Feb 16, 2018 |
Updated | Apr 27, 2018 |