Description

There is an issue that occurs where changing the scalability settings via the game script during play saves the values for the editor, but when the game is played a second time, the settings visually revert but then do not change when the script. This issue is not a regression.

Versions Tested: Issue occurs in all versions
4.16.3 - CL: 3561208
4.17.2 - CL: 3658906
4.18P2 - CL: 3660543

Steps to Reproduce
  1. Open the project attached
  2. Under the settings ( the option above the viewport) select the engine scalability settings to make sure all settings are set to epic
  3. PIE (make sure it is a new window)
  4. Press the I key once (a print string should display a number)
  5. Press the I key a second time (expected result)
  6. Exit the game and PIE a second time (the scalability should have reset)
  7. Press I Key twice so that the window resizes a second time
    Result: The scalability does not change
    Expected result: The Scalability should change

Have Comments or More Details?

Head over to the existingAnswerHub thread and let us know what's up.

5
Login to Vote

Cannot Reproduce
ComponentTools - Foliage
Affects Versions4.16.34.17.14.18
Target Fix4.20
CreatedSep 26, 2017
ResolvedFeb 16, 2018
UpdatedApr 27, 2018