This is a trending Mac crash coming out of the 4.18 Previews. Users have not provided any descriptions of their actions when the crash occurred.
Callstack from Log
LogMetal: Display: Loaded a text shader (will be slower to load) LogSlate: Took 0.003841 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/Roboto-Italic.ttf' (157K) LogContentBrowser: Native class hierarchy updated for 'BlueprintGraph' in 0.0013 seconds. Added 116 classes and 0 folders. LogSlate: Took 0.000965 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) Error: appError called: Assertion failed: Count >= 0 [File:Runtime/Core/Public/Containers/UnrealString.h] [Line: 1167] === Critical error: === SIGSEGV: invalid attempt to access memory at address 0x3 0x019960db UE4Editor-Core.dylib!FGenericPlatformMisc::RaiseException(unsigned int) [UnknownFile]) 0x0332bef9 UE4Editor-ApplicationCore.dylib!FMacErrorOutputDevice::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) [UnknownFile]) 0x01c43f6d UE4Editor-Core.dylib!FOutputDevice::Logf(wchar_t const*, ...) [UnknownFile]) 0x01bba5fb UE4Editor-Core.dylib!FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, ...) [UnknownFile]) 0x099db28a UE4Editor-UnrealEd.dylib!FSourceCodeNavigationImpl::NavigateToFunctionSource(FString const&, FString const&, bool) [UnknownFile]) 0x099dd301 UE4Editor-UnrealEd.dylib!FSourceCodeNavigation::NavigateToFunctionSourceAsync(FString const&, FString const&, bool)::FLocal::NavigateToFunctionSourceTaskWrapper(ENamedThreads::Type, TRefCountPtr<FGraphEvent> const&, TSharedRef<FSourceCodeNavigation::NavigateToFunctionSourceAsync(FString const&, FString const&, bool)::FNavigateFunctionParams, (ESPMode)0>, TSharedPtr<SNotificationItem, (ESPMode)0>) [UnknownFile]) 0x09ab1021 UE4Editor-UnrealEd.dylib!TBaseStaticDelegateInstance<TTypeWrapper<void> (ENamedThreads::Type, TRefCountPtr<FGraphEvent> const&), TSharedRef<FSourceCodeNavigation::NavigateToFunctionSourceAsync(FString const&, FString const&, bool)::FNavigateFunctionParams, (ESPMode)0>, TSharedPtr<SNotificationItem, (ESPMode)0> >::Execute(ENamedThreads::Type, TRefCountPtr<FGraphEvent> const&) const [UnknownFile]) 0x09ab10f9 UE4Editor-UnrealEd.dylib!TBaseStaticDelegateInstance<void (ENamedThreads::Type, TRefCountPtr<FGraphEvent> const&), TSharedRef<FSourceCodeNavigation::NavigateToFunctionSourceAsync(FString const&, FString const&, bool)::FNavigateFunctionParams, (ESPMode)0>, TSharedPtr<SNotificationItem, (ESPMode)0> >::ExecuteIfSafe(ENamedThreads::Type, TRefCountPtr<FGraphEvent> const&) const [UnknownFile]) 0x099ed42e UE4Editor-UnrealEd.dylib!TGraphTask<FDelegateGraphTask>::ExecuteTask(TArray<FBaseGraphTask*, FDefaultAllocator>&, ENamedThreads::Type) [UnknownFile]) 0x019b264c UE4Editor-Core.dylib!FNamedTaskThread::ProcessTasksNamedThread(int, bool) [UnknownFile]) 0x019b1ad8 UE4Editor-Core.dylib!FNamedTaskThread::ProcessTasksUntilIdle(int) [UnknownFile]) 0x019ad56e UE4Editor-Core.dylib!FTaskGraphImplementation::ProcessThreadUntilIdle(ENamedThreads::Type) [UnknownFile]) 0x04eee18a UE4Editor-Engine.dylib!FFrameEndSync::Sync(bool) [UnknownFile]) 0x0188e824 UE4Editor!FEngineLoop::Tick() [UnknownFile]) 0x01895252 UE4Editor!GuardedMain(wchar_t const*) [UnknownFile]) 0x018a2890 UE4Editor!-[UE4AppDelegate runGameThread:] [UnknownFile]) 0x01b40417 UE4Editor-Core.dylib!-[FCocoaGameThread main] [UnknownFile]) 0x9da248ad Foundation!__NSThread__start__() [UnknownFile]) 0xb1dc793b libsystem_pthread.dylib!_pthread_body() [UnknownFile]) 0xb1dc7887 libsystem_pthread.dylib!_pthread_body() [UnknownFile]) 0xb1dc708d libsystem_pthread.dylib!thread_start() [UnknownFile])
repro steps currently unknown
SEGV_MAPERR at 0x3 UE4Editor-ApplicationCore.dylib!FMacErrorOutputDevice::Serialize() UE4Editor-UnrealEd.dylib!FSourceCodeNavigationImpl::NavigateToFunctionSource() UE4Editor-UnrealEd.dylib!FSourceCodeNavigation::NavigateToFunctionSourceAsync(FString const&, FString const&, bool)::FLocal::NavigateToFunctionSourceTaskWrapper(ENamedThreads::Type, TRefCountPtr<FGraphEvent> const&, TSharedRef<FSourceCodeNavigation::NavigateToFunctionSourceAsync(FString const&, FString const&, bool)::FNavigateFunctionParams, (ESPMode)0>, TSharedPtr<SNotificationItem,() UE4Editor-UnrealEd.dylib!TBaseStaticDelegateInstance<TTypeWrapper<void> (ENamedThreads::Type, TRefCountPtr<FGraphEvent> const&), TSharedRef<FSourceCodeNavigation::NavigateToFunctionSourceAsync(FString const&, FString const&, bool)::FNavigateFunctionParams, (ESPMode)0>, TSharedPtr<SNotificationItem, (ESPMode)0> >::Execute() UE4Editor-UnrealEd.dylib!TBaseStaticDelegateInstance<void (ENamedThreads::Type, TRefCountPtr<FGraphEvent> const&), TSharedRef<FSourceCodeNavigation::NavigateToFunctionSourceAsync(FString const&, FString const&, bool)::FNavigateFunctionParams, (ESPMode)0>, TSharedPtr<SNotificationItem, (ESPMode)0> >::ExecuteIfSafe() UE4Editor-UnrealEd.dylib!TGraphTask<FDelegateGraphTask>::ExecuteTask() UE4Editor-Core.dylib!FNamedTaskThread::ProcessTasksNamedThread() UE4Editor-Core.dylib!FNamedTaskThread::ProcessTasksUntilIdle() UE4Editor-Core.dylib!FTaskGraphImplementation::ProcessThreadUntilIdle() UE4Editor-Engine.dylib!FFrameEndSync::Sync() UE4Editor!FEngineLoop::Tick() UE4Editor!GuardedMain() UE4Editor!<Unknown> UE4Editor-Core.dylib!<Unknown> Foundation!Unknown() libsystem_pthread.dylib!<Unknown> libsystem_pthread.dylib!<Unknown> libsystem_pthread.dylib!<Unknown>
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-50389 in the post.
0 |
Component | UE - Platform - Apple |
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Affects Versions | 4.18 |
Target Fix | 4.19 |
Created | Sep 27, 2017 |
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Resolved | Oct 12, 2017 |
Updated | Apr 27, 2018 |