When adding a Breakpoint within the "Blueprint Class Actor" editor using "Event Tick," the mouse cursor becomes constrained within the editor window box immediately after pressing Play. The mouse cursor will not become constrained if the "Event BeginPlay" Node is used instead of the "Event Tick" Node.
This is not a Regression.
Please see attached image files.
Results: After pressing "Play" the mouse cursor is constrained within the Blueprint editor window box. Trying to select anything (Class Settings, Stop, +Add New, Etc.) outside this window is not possible.
Expected results: If these steps are used off of the "Event BeginPlay" Node instead of the "Event Tick" Node, this issue does not occur. Expect the "Event Tick" Node to work the same as the "Event BeginPlay" Node as it does not constrain the mouse cursor.
Head over to the existing Questions & Answers thread and let us know what's up.
2 |
Component | UE - Gameplay - Blueprint Editor |
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Affects Versions | 4.16.3, 4.17.2, 4.18.1, 4.19 |
Created | Oct 2, 2017 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |