A crash occurs when diffing a blueprint that contains an array that has changed from an Object Reference to a Soft Object Reference.
Note: I figured that this could be related to another bug that I entered, [Link Removed], but I tested this in a CL past the fix CL for that one in 4.18 Release and the issue still occurred.
Regression?: No
This was also tested in 4.16 and did not occur, but the test was not the same as the option for a Soft Object Reference array does not exist, only an Asset ID array. This is why this is not labeled as a regression.
Access violation - code c0000005 (first/second chance not available) UE4Editor_CoreUObject!UObjectPropertyBase::Identical() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\propertybaseobject.cpp:63] UE4Editor_CoreUObject!UArrayProperty::Identical() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\propertyarray.cpp:52] UE4Editor_Kismet!IdenticalHelper() [d:\build\++ue4+release-4.18+compile\sync\engine\source\editor\kismet\private\diffutils.cpp:436] UE4Editor_Kismet!DiffUtils::Identical() [d:\build\++ue4+release-4.18+compile\sync\engine\source\editor\kismet\private\diffutils.cpp:604] UE4Editor_Kismet!FDetailsDiff::DiffAgainst() [d:\build\++ue4+release-4.18+compile\sync\engine\source\editor\kismet\private\detailsdiff.cpp:124] UE4Editor_Kismet!FCDODiffControl::FCDODiffControl() [d:\build\++ue4+release-4.18+compile\sync\engine\source\editor\kismet\private\sblueprintdiff.cpp:177] UE4Editor_Kismet!SBlueprintDiff::GenerateDefaultsPanel() [d:\build\++ue4+release-4.18+compile\sync\engine\source\editor\kismet\private\sblueprintdiff.cpp:1378] UE4Editor_Kismet!SBlueprintDiff::GenerateDifferencesList() [d:\build\++ue4+release-4.18+compile\sync\engine\source\editor\kismet\private\sblueprintdiff.cpp:1258] UE4Editor_Kismet!SBlueprintDiff::Construct() [d:\build\++ue4+release-4.18+compile\sync\engine\source\editor\kismet\private\sblueprintdiff.cpp:737] UE4Editor_AssetTools!TDecl<SBlueprintDiff,RequiredArgs::T0RequiredArgs>::operator<<=() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\slatecore\public\widgets\declarativesyntaxsupport.h:1091] UE4Editor_AssetTools!FAssetTypeActions_Blueprint::PerformAssetDiff() [d:\build\++ue4+release-4.18+compile\sync\engine\source\developer\assettools\private\assettypeactions\assettypeactions_blueprint.cpp:254] UE4Editor_AssetTools!UAssetToolsImpl::DiffAssets() [d:\build\++ue4+release-4.18+compile\sync\engine\source\developer\assettools\private\assettools.cpp:996] UE4Editor_AssetTools!UAssetToolsImpl::DiffAgainstDepot() [d:\build\++ue4+release-4.18+compile\sync\engine\source\developer\assettools\private\assettools.cpp:968] UE4Editor_ContentBrowser!FAssetContextMenu::ExecuteSCCDiffAgainstDepot() [d:\build\++ue4+release-4.18+compile\sync\engine\source\editor\contentbrowser\private\assetcontextmenu.cpp:2234] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<1,FAssetContextMenu,0,TTypeWrapper<void> __cdecl(void)>::Execute() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:327] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<1,FAssetContextMenu,0,void __cdecl(void)>::ExecuteIfSafe() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:434] UE4Editor_Slate!SMenuEntryBlock::OnClicked() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\slate\private\framework\multibox\smenuentryblock.cpp:1091] UE4Editor_Slate!SMenuEntryBlock::OnMenuItemButtonClicked() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\slate\private\framework\multibox\smenuentryblock.cpp:1042] UE4Editor_Slate!TMemberFunctionCaller<SMenuEntryBlock,FReply (__cdecl SMenuEntryBlock::*)(void) __ptr64>::operator()<>() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\core\public\delegates\delegateinstanceinterface.h:165] UE4Editor_Slate!UE4Tuple_Private::TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<SMenuEntryBlock,FReply (__cdecl SMenuEntryBlock::*)(void) __ptr64> >() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\core\public\templates\tuple.h:497] UE4Editor_Slate!TBaseSPMethodDelegateInstance<0,SMenuEntryBlock,0,FReply __cdecl(void)>::Execute() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:327] UE4Editor_Slate!TBaseDelegate<FReply>::Execute() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:537] UE4Editor_Slate!SButton::OnMouseButtonUp() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\slate\private\widgets\input\sbutton.cpp:282] UE4Editor_Slate!SMenuEntryButton::OnMouseButtonUp() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\slate\private\framework\multibox\smenuentryblock.cpp:439] UE4Editor_Slate!<lambda_1002768c627006711ef2f351a87ec0e7>::operator()() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5264] UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_1002768c627006711ef2f351a87ec0e7> >() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:234] UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5253] UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5755] UE4Editor_Slate!FSlateApplication::OnMouseUp() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5735] UE4Editor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:1725] UE4Editor_ApplicationCore!FWindowsApplication::DeferMessage() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:2171] UE4Editor_ApplicationCore!FWindowsApplication::ProcessMessage() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:888] UE4Editor_ApplicationCore!FWindowsApplication::AppWndProc() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:725] user32 user32 UE4Editor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\applicationcore\private\windows\windowsplatformapplicationmisc.cpp:129] UE4Editor!FEngineLoop::Tick() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3220] UE4Editor!GuardedMain() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\launch.cpp:166] UE4Editor!GuardedMainWrapper() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134] UE4Editor!WinMain() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253] kernel32 ntdll
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-50696 in the post.
0 |
Component | UE - Gameplay - Blueprint Editor |
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Affects Versions | 4.17, 4.18, 4.19 |
Target Fix | 4.18 |
Created | Oct 3, 2017 |
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Resolved | Oct 3, 2017 |
Updated | Jul 2, 2018 |