The restore state button actually doesn't work this way. But to actually determine whether an object should restore or keep, you need to go to each of the sections and change the "When Finished" property. The restore state toggle on the player itself just means whether it should save the existing state for the possibility that any of the sections wants to restore state. There's no global restore state toggle.
Restore State should have an affect on sequencer. The animation snaps back to its starting point even when this option is not set if played in PIE. If you drag in the level sequence in the editor and go to the details panel with it selected, the Restore State can be set here. The same effect is had here as in the level Blueprint.
Expected: Animation does not set back to its original state unless the Restore State is set.
Result: The animation never snaps back to its original state even if this setting is checked.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Delay nodes occasionally don't fire the "Completed" output in a nativized build
I am not able to find world outliner how to enable it?
An error occurred while trying to generate project files !?
Installer 4.10 failed with error code R-1603
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-50701 in the post.
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Component | UE - Anim - Sequencer |
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Affects Versions | 4.16.3, 4.17.2, 4.19 |
Created | Oct 3, 2017 |
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Resolved | Oct 6, 2017 |
Updated | Apr 27, 2018 |