When a breakpoint is hit in a BT Task, if you attempt to use CTRL+P to search for and open the BT the task is being run in, try to resume execution, and then return to the original BT Task Blueprint and Pause and Resume execution there, it will cause the editor to crash.
Found in 4.17.2 CL# 3658906
Reproduced in 4.16.3 CL# 3561208 & 4.18 Preview 3 CL# 3676890
Result: Editor crashes
[2017.10.06-13.05.17:691][282]LogWindows: Error: Assertion failed: (Index >= 0) & (Index < ArrayNum) [Link Removed] [Line: 610]
[2017.10.06-13.05.17:691][282]LogWindows: Error: Array index out of bounds: -1 from an array of size 0
0x00000000D5C33C58 KERNELBASE.dll!UnknownFunction [] 0x00000000B65876D4 UE4Editor-ApplicationCore.dll!FWindowsErrorOutputDevice::Serialize() [d:\unrealengine-4.18.0-preview-3\engine\source\runtime\applicationcore\private\windows\windowserroroutputdevice.cpp:65] 0x0000000099D52EBB UE4Editor-Core.dll!FOutputDevice::Logf__VA() [d:\unrealengine-4.18.0-preview-3\engine\source\runtime\core\private\misc\outputdevice.cpp:70] 0x0000000099CE6059 UE4Editor-Core.dll!FDebug::AssertFailed() [d:\unrealengine-4.18.0-preview-3\engine\source\runtime\core\private\misc\assertionmacros.cpp:414] 0x0000000092C24D46 UE4Editor-AIModule.dll!UBehaviorTreeComponent::UpdateDebuggerAfterExecution() [d:\unrealengine-4.18.0-preview-3\engine\source\runtime\aimodule\private\behaviortree\behaviortreecomponent.cpp:2403] 0x0000000092BE9E5C UE4Editor-AIModule.dll!UBehaviorTreeComponent::ExecuteTask() [d:\unrealengine-4.18.0-preview-3\engine\source\runtime\aimodule\private\behaviortree\behaviortreecomponent.cpp:1517] 0x0000000092C08D1A UE4Editor-AIModule.dll!UBehaviorTreeComponent::ProcessExecutionRequest() [d:\unrealengine-4.18.0-preview-3\engine\source\runtime\aimodule\private\behaviortree\behaviortreecomponent.cpp:1334] 0x0000000092C21405 UE4Editor-AIModule.dll!UBehaviorTreeComponent::TickComponent() [d:\unrealengine-4.18.0-preview-3\engine\source\runtime\aimodule\private\behaviortree\behaviortreecomponent.cpp:1064] 0x000000008FE620F7 UE4Editor-Engine.dll!FActorComponentTickFunction::ExecuteTickHelper<<lambda_00d9c935eb8c907965991feb76bc5b0f> >() [d:\unrealengine-4.18.0-preview-3\engine\source\runtime\engine\classes\gameframework\actor.h:3100] 0x000000008FE9D3A4 UE4Editor-Engine.dll!FActorComponentTickFunction::ExecuteTick() [d:\unrealengine-4.18.0-preview-3\engine\source\runtime\engine\private\components\actorcomponent.cpp:794] 0x0000000090AC41DB UE4Editor-Engine.dll!FTickFunctionTask::DoTask() [d:\unrealengine-4.18.0-preview-3\engine\source\runtime\engine\private\ticktaskmanager.cpp:273] 0x0000000090AC923B UE4Editor-Engine.dll!TGraphTask<FTickFunctionTask>::ExecuteTask() [d:\unrealengine-4.18.0-preview-3\engine\source\runtime\core\public\async\taskgraphinterfaces.h:784] 0x0000000099BB4895 UE4Editor-Core.dll!FNamedTaskThread::ProcessTasksNamedThread() [d:\unrealengine-4.18.0-preview-3\engine\source\runtime\core\private\async\taskgraph.cpp:651] 0x0000000099BB4B90 UE4Editor-Core.dll!FNamedTaskThread::ProcessTasksUntilIdle() [d:\unrealengine-4.18.0-preview-3\engine\source\runtime\core\private\async\taskgraph.cpp:571] 0x0000000090AE5961 UE4Editor-Engine.dll!FTickTaskSequencer::ReleaseTickGroup() [d:\unrealengine-4.18.0-preview-3\engine\source\runtime\engine\private\ticktaskmanager.cpp:559] 0x0000000090AEB572 UE4Editor-Engine.dll!FTickTaskManager::RunTickGroup() [d:\unrealengine-4.18.0-preview-3\engine\source\runtime\engine\private\ticktaskmanager.cpp:1454] 0x00000000903CCAF4 UE4Editor-Engine.dll!UWorld::RunTickGroup() [d:\unrealengine-4.18.0-preview-3\engine\source\runtime\engine\private\leveltick.cpp:760] 0x00000000903D5E33 UE4Editor-Engine.dll!UWorld::Tick() [d:\unrealengine-4.18.0-preview-3\engine\source\runtime\engine\private\leveltick.cpp:1420] 0x0000000094E56573 UE4Editor-UnrealEd.dll!UEditorEngine::Tick() [d:\unrealengine-4.18.0-preview-3\engine\source\editor\unrealed\private\editorengine.cpp:1659] 0x000000009571B396 UE4Editor-UnrealEd.dll!UUnrealEdEngine::Tick() [d:\unrealengine-4.18.0-preview-3\engine\source\editor\unrealed\private\unrealedengine.cpp:396] 0x0000000074B05A26 UE4Editor.exe!FEngineLoop::Tick() [d:\unrealengine-4.18.0-preview-3\engine\source\runtime\launch\private\launchengineloop.cpp:3296] 0x0000000074B15430 UE4Editor.exe!GuardedMain() [d:\unrealengine-4.18.0-preview-3\engine\source\runtime\launch\private\launch.cpp:166] 0x0000000074B154AA UE4Editor.exe!GuardedMainWrapper() [d:\unrealengine-4.18.0-preview-3\engine\source\runtime\launch\private\windows\launchwindows.cpp:134] 0x0000000074B22379 UE4Editor.exe!WinMain() [d:\unrealengine-4.18.0-preview-3\engine\source\runtime\launch\private\windows\launchwindows.cpp:210] 0x0000000074B23D57 UE4Editor.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253] 0x00000000D71C8364 KERNEL32.DLL!UnknownFunction [] 0x00000000D9057091 ntdll.dll!UnknownFunction [] 0x00000000D9057091 ntdll.dll!UnknownFunction []
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
An error occurred while trying to generate project files !?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-50877 in the post.
1 |
Component | UE - Gameplay |
---|---|
Affects Versions | 4.16, 4.17, 4.18 |
Target Fix | 4.19 |
Created | Oct 6, 2017 |
---|---|
Resolved | Feb 3, 2018 |
Updated | Apr 27, 2018 |