When packaging for iOS on a Mac, the default level for a project will always be included in the packaged project even if it was not selected to be cooked and packaged. The expected behavior is that only the levels that are selected to be cooked should be included in the package.
This issue only appears to reliably reproduce on a Mac.
The content folder contains data for the level selected to be cooked in step 10, as well as data for the NewMap level that is the game default map.
The content folder only contains data for the level selected to be cooked in step 10.
Clear the default level for the game before packaging.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-51115 in the post.
|Component||UE - Foundation - Core - Cooker|
|Affects Versions||4.16.3, 4.17.2, 4.18|
|Created||Oct 11, 2017|
|Resolved||Aug 18, 2021|
|Updated||Aug 18, 2021|