Move To Location or Actor will always fail if the target location is outside of the Navmesh, even if Use Pathfinding is disabled.
Found in 4.18 P4 CL# 3685441. Reproduced in 4.17.2 CL# 3658906 & 4.19 Main CL# 3697781
Result: Movement fails
Expected: Movement would succeed even outside of the navmesh, as Use Pathfinding is disabled.
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Head over to the existing Questions & Answers thread and let us know what's up.
37 |
Created | Oct 17, 2017 |
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Resolved | Apr 26, 2019 |
Updated | Jun 4, 2019 |
5293 - maximegmd |