Move To Location or Actor will always fail if the target location is outside of the Navmesh, even if Use Pathfinding is disabled.

Found in 4.18 P4 CL# 3685441. Reproduced in 4.17.2 CL# 3658906 & 4.19 Main CL# 3697781

Steps to Reproduce
  1. Open the attached project
  2. Move MyWaypoint to a location outside of the Navmesh bounds
  3. PIE

Result: Movement fails

Expected: Movement would succeed even outside of the navmesh, as Use Pathfinding is disabled.

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ComponentGameplay - AI
Affects Versions4.174.184.19
Target Fix4.23
Fix Commit6105695
Main Commit6835252
CreatedOct 17, 2017
ResolvedApr 26, 2019
UpdatedJun 4, 2019
Pull Requests
5293 - yamashi