Move To Location or Actor will always fail if the target location is outside of the Navmesh, even if Use Pathfinding is disabled.
Found in 4.18 P4 CL# 3685441. Reproduced in 4.17.2 CL# 3658906 & 4.19 Main CL# 3697781
Result: Movement fails
Expected: Movement would succeed even outside of the navmesh, as Use Pathfinding is disabled.
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