Using the VisibleAnywhere specifier in a UPROPERTY declaration does not prevent a Component's properties from being edited in property windows. This conflicts with the description of this specifier on our documentaiton and also poses the problem of having no way to make a UPROPERTY uneditable in UE4.
Regression?: No
This also occurs in 4.16.3
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.16, 4.17, 4.18, 4.19 |
Created | Oct 17, 2017 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |