The user needs to avoid operations that generate NaNs, as different hardware has different levels of support and/or behavior regarding NaNs.
NaN (Not a Number) is handled different when clamped on Windows and Android/iOS. If you clamp a NaN (Acheived by -3 ^ 0.2 in the reproduction project) from 0.0 to 1.0 and then print the result, you'll get a 0.0 on Windows. If you do the same on Android and iOS, you'll get 1.0.
Regression?: No
This also occurs in 4.16
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Bullet replication problem. The players sees each other but does not see the bullet
An error occurred while trying to generate project files !?
What method is used to fill polygonal regions when drawing spline mesh at run time?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-51441 in the post.
0 |
Component | UE - Platform - Mobile |
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Affects Versions | 4.16, 4.17, 4.18, 4.19 |
Created | Oct 18, 2017 |
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Resolved | Oct 24, 2017 |
Updated | Sep 16, 2019 |