1. Open the attached project and open its master sequence
2. In property of the even track key, set a static mesh
3. Check the property of the key again
4. If step 3 did not crash, create a new key, specify the user defined structure, and set a static mesh. Then try to check the property of the key.
Expected result: No crash and static mesh reference will be preserved when checking the property again.
UE4Editor_Core!FName::InitInternal<wchar_t>() [unrealnames.cpp:608] UE4Editor_Core!FName::InitInternal_HashSplit<wchar_t>() [unrealnames.cpp:600] UE4Editor_Core!FName::Init() [unrealnames.cpp:557] UE4Editor_Core!FName::FName() [unrealnames.cpp:432] UE4Editor_MovieSceneTracks!FMemoryArchive::operator<<() [memoryarchive.h:43] UE4Editor_CoreUObject!operator<<() [propertytag.cpp:99] UE4Editor_CoreUObject!UStruct::SerializeTaggedProperties() [class.cpp:905] UE4Editor_Engine!UUserDefinedStruct::SerializeTaggedProperties() [userdefinedstruct.cpp:245] UE4Editor_MovieSceneTracks!FEventParameterReader::Read() [moviesceneeventsection.cpp:194] UE4Editor_MovieSceneTracks!FMovieSceneEventParameters::GetInstance() [moviesceneeventsection.cpp:244] UE4Editor_DetailCustomizations!FMovieSceneEventParametersCustomization::CustomizeChildren() [moviesceneeventparameterscustomization.cpp:49] UE4Editor_PropertyEditor!FDetailPropertyRow::OnItemNodeInitialized() [detailpropertyrow.cpp:229] UE4Editor_PropertyEditor!FDetailItemNode::InitPropertyEditor() [detailitemnode.cpp:120] UE4Editor_PropertyEditor!FDetailItemNode::Initialize() [detailitemnode.cpp:42] UE4Editor_PropertyEditor!FDetailCategoryImpl::GenerateNodesFromCustomizations() [detailcategorybuilderimpl.cpp:651] UE4Editor_PropertyEditor!FDetailCategoryImpl::GenerateChildrenForSingleLayout() [detailcategorybuilderimpl.cpp:673] UE4Editor_PropertyEditor!FDetailCategoryImpl::GenerateChildrenForLayouts() [detailcategorybuilderimpl.cpp:698] UE4Editor_PropertyEditor!FDetailCategoryImpl::GenerateLayout() [detailcategorybuilderimpl.cpp:857] UE4Editor_PropertyEditor!FDetailLayoutBuilderImpl::BuildCategories() [detaillayoutbuilderimpl.cpp:182] UE4Editor_PropertyEditor!FDetailLayoutBuilderImpl::GenerateDetailLayout() [detaillayoutbuilderimpl.cpp:226] UE4Editor_PropertyEditor!SDetailsViewBase::UpdateSinglePropertyMap() [sdetailsviewbase.cpp:382] UE4Editor_PropertyEditor!SDetailsViewBase::UpdatePropertyMaps() [sdetailsviewbase.cpp:341] UE4Editor_PropertyEditor!SStructureDetailsView::SetStructureData() [sstructuredetailsview.cpp:221] UE4Editor_Sequencer!SInlineDetailsView::Initialize() [sequencercontextmenus.cpp:294] UE4Editor_Sequencer!SInlineDetailsView::Construct() [sequencercontextmenus.cpp:213] UE4Editor_Sequencer!TDecl<SInlineDetailsView,RequiredArgs::T1RequiredArgs<TSharedRef<FSequencer,0> & __ptr64> >::operator<<=() [declarativesyntaxsupport.h:1091] UE4Editor_Sequencer!FKeyContextMenu::AddPropertiesMenu() [sequencercontextmenus.cpp:341] UE4Editor_Slate!SMenuEntryBlock::MakeNewMenuWidget() [smenuentryblock.cpp:1410] UE4Editor_Slate!TMemberFunctionCaller<SMenuEntryBlock,TSharedRef<SWidget,0>() [delegateinstanceinterface.h:165] UE4Editor_Slate!UE4Tuple_Private::TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<SMenuEntryBlock,TSharedRef<SWidget,0>() [tuple.h:497] UE4Editor_Slate!TBaseSPMethodDelegateInstance<1,SMenuEntryBlock,0,TSharedRef<SWidget,0> __cdecl() [delegateinstancesimpl.h:327] UE4Editor_Slate!TBaseDelegate<TSharedRef<SWidget,0> >::Execute() [delegatesignatureimpl.inl:537] UE4Editor_Slate!SMenuAnchor::SetIsOpen() [smenuanchor.cpp:307] UE4Editor_Slate!SMenuEntryBlock::UpdateSubMenuState() [smenuentryblock.cpp:1370] UE4Editor_Slate!TBaseSPMethodDelegateInstance<0,SMenuEntryBlock,0,enum EActiveTimerReturnType __cdecl() [delegateinstancesimpl.h:327] UE4Editor_SlateCore!FActiveTimerHandle::ExecuteIfPending() [activetimerhandle.cpp:48] UE4Editor_SlateCore!SWidget::ExecuteActiveTimers() [swidget.cpp:992] UE4Editor_SlateCore!SWidget::Paint() [swidget.cpp:869] UE4Editor_SlateCore!SOverlay::OnPaint() [soverlay.cpp:97] UE4Editor_SlateCore!SWidget::Paint() [swidget.cpp:899] UE4Editor_SlateCore!SPanel::PaintArrangedChildren() [spanel.cpp:31] UE4Editor_SlateCore!SPanel::OnPaint() [spanel.cpp:12] UE4Editor_SlateCore!SWidget::Paint() [swidget.cpp:899] UE4Editor_SlateCore!SPanel::PaintArrangedChildren() [spanel.cpp:31] UE4Editor_SlateCore!SPanel::OnPaint() [spanel.cpp:12] UE4Editor_SlateCore!SWidget::Paint() [swidget.cpp:899] UE4Editor_SlateCore!SPanel::PaintArrangedChildren() [spanel.cpp:31] UE4Editor_SlateCore!SPanel::OnPaint() [spanel.cpp:12] UE4Editor_SlateCore!SWidget::Paint() [swidget.cpp:899] UE4Editor_SlateCore!SOverlay::OnPaint() [soverlay.cpp:97] UE4Editor_SlateCore!SWidget::Paint() [swidget.cpp:899] UE4Editor_SlateCore!SPanel::PaintArrangedChildren() [spanel.cpp:31] UE4Editor_SlateCore!SPanel::OnPaint() [spanel.cpp:12] UE4Editor_SlateCore!SWidget::Paint() [swidget.cpp:899] UE4Editor_SlateCore!SCompoundWidget::OnPaint() [scompoundwidget.cpp:35] UE4Editor_Slate!SScrollBox::OnPaint() [sscrollbox.cpp:985] UE4Editor_SlateCore!SWidget::Paint() [swidget.cpp:899] UE4Editor_SlateCore!SCompoundWidget::OnPaint() [scompoundwidget.cpp:35] UE4Editor_Slate!SBorder::OnPaint() [sborder.cpp:85] UE4Editor_SlateCore!SWidget::Paint() [swidget.cpp:899] UE4Editor_SlateCore!SCompoundWidget::OnPaint() [scompoundwidget.cpp:35] UE4Editor_SlateCore!SWidget::Paint() [swidget.cpp:899] UE4Editor_SlateCore!FSlateWindowElementList::FDeferredPaint::ExecutePaint() [drawelements.cpp:830] UE4Editor_SlateCore!FSlateWindowElementList::PaintDeferred() [drawelements.cpp:855]
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
An error occurred while trying to generate project files !?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Bullet replication problem. The players sees each other but does not see the bullet
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-51457 in the post.
3 |
Component | UE - Anim - Sequencer |
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Affects Versions | 4.17, 4.18, 4.19 |
Target Fix | 4.21 |
Created | Oct 19, 2017 |
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Resolved | Jul 13, 2018 |
Updated | Sep 19, 2018 |