Description

When playing in viewport, the user is not able to see the collision of a mesh marks as hidden in game if they run the "Showflag.collisionpawn 1" console command.

Steps to Reproduce

1. Open the attached project
2. PIE
3. Run console command "Showflag.collisionpawn 1"
4. You can't see the collision for the right cube

Expected result: Even when the mesh is hidden in game, if the mesh does have collision, the collision would be displayed using Showflag.collisionpawn

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-51518 in the post.

0
Login to Vote

Won't Fix
ComponentOLD - Anim
Affects Versions4.174.18
Target Fix4.19
CreatedOct 23, 2017
ResolvedNov 6, 2017
UpdatedApr 27, 2018