This is a somewhat common crash that has existed since at least 4.14.. It appears related to an Undo operation on geometry.
User Descriptions
Source Context
150 void UModelComponent::CommitSurfaces() 151 { 152 TArray<int32> InvalidElements; 153 154 // Find nodes that are from surfaces which have been invalidated. 155 TMap<uint16,FModelElement*> InvalidNodes; 156 for(int32 ElementIndex = 0;ElementIndex < Elements.Num();ElementIndex++) 157 { 158 FModelElement& Element = Elements[ElementIndex]; 159 TArray<uint16> NewNodes; 160 for(int32 NodeIndex = 0;NodeIndex < Element.Nodes.Num();NodeIndex++) 161 { 162 ***** FBspNode& Node = Model->Nodes[Element.Nodes[NodeIndex]]; 163 FBspSurf& Surf = Model->Surfs[Node.iSurf]; 164 if(Surf.Material != Element.Material) 165 { 166 // This node's material changed, remove it from the element and put it on the invalid node list. 167 InvalidNodes.Add(Element.Nodes[NodeIndex],&Element); 168 169 // Mark the node's original element as being invalid. 170 InvalidElements.AddUnique(ElementIndex); 171 } 172 else 173 { 174 NewNodes.Add(Element.Nodes[NodeIndex]); 175 } 176 }
repro steps currently unknown, but seems to occur during a geometry Undo
Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\Build\++UE4+Release-4.18+Compile\Sync\Engine\Source\Runtime\Core\Public\Containers/Array.h] [Line: 610] Array index out of bounds: 836 from an array of size 816 UE4Editor_Engine!UModelComponent::CommitSurfaces() [modelcomponent.cpp:163] UE4Editor_Engine!ULevel::CommitModelSurfaces() [level.cpp:1493] UE4Editor_Engine!UWorld::CommitModelSurfaces() [world.cpp:1817] UE4Editor_UnrealEd!UEditorEngine::Tick() [editorengine.cpp:1777] UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [unrealedengine.cpp:396] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:3296] UE4Editor!GuardedMain() [launch.cpp:166] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134] UE4Editor!WinMain() [launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [exe_common.inl:253] kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-51632 in the post.
1 |
Component | UE - LD & Modeling - Modeling Tools - BSP |
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Affects Versions | 4.14, 4.15, 4.16, 4.17, 4.18, 4.19 |
Created | Oct 26, 2017 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |