Child class references are not shown after restarting the editor. However, the other reference will show up if the child blueprint is currently open.
Result: Only the Parent class in available (Core_Char).
Expected: The child blueprints of "Core_Char" would also show up in the list
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
An error occurred while trying to generate project files !?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Bullet replication problem. The players sees each other but does not see the bullet
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Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-51692 in the post.
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Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.16.3, 4.17.2, 4.18 |
Created | Oct 27, 2017 |
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Resolved | Oct 30, 2017 |
Updated | Apr 27, 2018 |