Description

The Editor crashes on Mac when trying to open a project that has the Gameplay Abilities plugin enabled.

Steps to Reproduce
  1. Create a new basic code project.
  2. Open the Plugins window in the Editor.
  3. Locate the Gameplay Abilities plugin.
  4. Enable the Gameplay Abilities plugin.
  5. Confirm that you want to enable the beta plugin.
  6. Restart the Editor.

RESULT:
The Editor crashes on startup.

EXPECTED:
The Editor opens successfully.

Callstack
UE4Editor-GameplayAbilitiesEditor.dylib!FContentBrowserModule& FModuleManager::GetModuleChecked<FContentBrowserModule>()
UE4Editor-GameplayAbilitiesEditor.dylib!UGameplayEffectCreationMenu::AddMenuExtensions()
UE4Editor-GameplayAbilitiesEditor.dylib!FGameplayAbilitiesEditorModule::StartupModule()
UE4Editor-Core.dylib!FModuleManager::LoadModuleWithFailureReason()
UE4Editor-Projects.dylib!FModuleDescriptor::LoadModulesForPhase()
UE4Editor-Projects.dylib!TryLoadModulesForPlugin()
UE4Editor-Projects.dylib!FPluginManager::LoadModulesForEnabledPlugins()
UE4Editor!FEngineLoop::LoadStartupModules()
UE4Editor!FEngineLoop::PreInit()
UE4Editor!GuardedMain()
UE4Editor!<Unknown>
UE4Editor-Core.dylib!<Unknown>
Foundation!Unknown()
libsystem_pthread.dylib!<Unknown>
libsystem_pthread.dylib!<Unknown>
libsystem_pthread.dylib!<Unknown>

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Fixed
ComponentTools
Affects Versions4.174.18
Target Fix4.19
Fix Commit3723555
Main Commit3739980
Release Commit3813083
CreatedOct 27, 2017
ResolvedOct 27, 2017
UpdatedApr 27, 2018