The Editor crashes on Mac when trying to open a project that has the Gameplay Abilities plugin enabled.
RESULT:
The Editor crashes on startup.
EXPECTED:
The Editor opens successfully.
UE4Editor-GameplayAbilitiesEditor.dylib!FContentBrowserModule& FModuleManager::GetModuleChecked<FContentBrowserModule>() UE4Editor-GameplayAbilitiesEditor.dylib!UGameplayEffectCreationMenu::AddMenuExtensions() UE4Editor-GameplayAbilitiesEditor.dylib!FGameplayAbilitiesEditorModule::StartupModule() UE4Editor-Core.dylib!FModuleManager::LoadModuleWithFailureReason() UE4Editor-Projects.dylib!FModuleDescriptor::LoadModulesForPhase() UE4Editor-Projects.dylib!TryLoadModulesForPlugin() UE4Editor-Projects.dylib!FPluginManager::LoadModulesForEnabledPlugins() UE4Editor!FEngineLoop::LoadStartupModules() UE4Editor!FEngineLoop::PreInit() UE4Editor!GuardedMain() UE4Editor!<Unknown> UE4Editor-Core.dylib!<Unknown> Foundation!Unknown() libsystem_pthread.dylib!<Unknown> libsystem_pthread.dylib!<Unknown> libsystem_pthread.dylib!<Unknown>
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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