This is a trending crash coming out of the 4.18 release. Users have not provided any descriptions of their actions when the crash occurred.
Source Context
724 FGeometry SWindow::GetWindowGeometryInWindow() const 725 { 726 // We are scaling children for layout, but our pixel bounds are not changing. 727 // FGeometry expects Size in Local space, but our size is stored in screen space (same as window space + screen offset). 728 // So we need to transform Size into the window's local space for FGeometry. 729 FSlateLayoutTransform LocalToWindow = GetLocalToWindowTransform(); 730 FVector2D ViewSize = GetViewportSize(); 731 return FGeometry::MakeRoot(TransformVector(Inverse(LocalToWindow), ViewSize), LocalToWindow ); 732 } 733 734 FSlateLayoutTransform SWindow::GetLocalToScreenTransform() const 735 { 736 ***** return FSlateLayoutTransform(FSlateApplicationBase::Get().GetApplicationScale() * NativeWindow->GetDPIScaleFactor(), ScreenPosition); 737 } 738 739 FSlateLayoutTransform SWindow::GetLocalToWindowTransform() const 740 { 741 return FSlateLayoutTransform(FSlateApplicationBase::Get().GetApplicationScale() * NativeWindow->GetDPIScaleFactor()); 742 }
repro steps currently unknown
Access violation - code c0000005 (first/second chance not available) UE4Editor_SlateCore!SWindow::GetLocalToScreenTransform() [swindow.cpp:737] UE4Editor_SlateCore!SWindow::GetWindowGeometryInScreen() [swindow.cpp:722] UE4Editor_SlateCore!FWeakWidgetPath::ToWidgetPath() [widgetpath.cpp:275] UE4Editor_Slate!FSlateApplication::MouseCaptorHelper::ToWidgetPath() [slateapplication.cpp:652] UE4Editor_Slate!FSlateApplication::QueryCursor() [slateapplication.cpp:3324] UE4Editor_Slate!FSlateApplication::TickApplication() [slateapplication.cpp:1666] UE4Editor_Slate!FSlateApplication::Tick() [slateapplication.cpp:1595] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:3378] UE4Editor!GuardedMain() [launch.cpp:166] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134] UE4Editor!WinMain() [launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [exe_common.inl:253] kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
UE-81742 DXGI_ERROR_INVALID_CALL
I am not able to find world outliner how to enable it?
An error occurred while trying to generate project files !?
Bullet replication problem. The players sees each other but does not see the bullet
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-51727 in the post.
7 |
Component | UE - Editor - UI Systems - Slate |
---|---|
Affects Versions | 4.18 |
Target Fix | 4.19 |
Created | Oct 27, 2017 |
---|---|
Resolved | Dec 4, 2017 |
Updated | Apr 27, 2018 |