When a blueprint (A) contains a instanced reference to another blueprint (B) that is EditInlineNew, changing a value B causes the associated variable in A to display as "Multiple Vaules"
Compiling blueprint A causes the variable to update to the proper value set in B
No - Same behavior occurs in 4.17.2 (CL 3658906)
After compiling ClassB_BP, the Inlined variable in ClassA_BP shows as "Multiple Values"
Referencing blueprint shows the value that was set in the referenced blueprint on compile
There's no existing public thread on this issue, so head over toAnswerHub just mention UE-51788 in the post.