Particle SubUV expression does not use texture input.
Per User:
ParticleSubUV function in Material Editor do not take Texture from Tex node.
Since int32 UMaterialExpressionParticleSubUV::Compile(class FMaterialCompiler* Compiler, int32 OutputIndex) in MaterialExpressions.cpp do not have process for Tex input (`TextureObject.Expression`) that its parent class have.
Is Particle SubUV intended not to use Texture input? then I believe Tex pin need to be hidden.
Result: Particle SubUV does not accept Texture from Tex input. Connecting Particle SubUV output to main material node results in Error message "Missing ParticleSubUV input texture"
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-51813 in the post.
2 |
Component | UE - Niagara |
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Affects Versions | 4.17.2, 4.18, 4.27 |
Created | Oct 31, 2017 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |