This is a trending crash coming out of the 4.18 release. It may be a regression as there are no records of it occurring in 4.17. Users have not provided any descriptions of their actions when the crash occurred.
Source Context
399 /** 400 * Returns the name of the key for this event 401 * 402 * @return Key name 403 */ 404 FKey GetKey() const 405 { 406 ***** return Key; 407 } 408 409 /** 410 * Returns the character code for this event. 411 * 412 * @return Character code or 0 if this event was not a character key press 413 */ 414 uint32 GetCharacter() const 415 { 416 return CharacterCode; 417 }
repro steps currently unknown
Access violation - code c0000005 (first/second chance not available) UE4Editor_InputCore!FKey::FKey() UE4Editor_Slate!FKeyEvent::GetKey() [events.h:407] UE4Editor_Slate!FNavigationConfig::GetNavigationDirectionFromAnalogInternal() [navigationconfig.cpp:81] UE4Editor_Slate!FNavigationConfig::GetNavigationDirectionFromAnalog() [navigationconfig.cpp:59] UE4Editor_Slate!FSlateApplication::GetNavigationDirectionFromAnalog() [slateapplication.cpp:2003] UE4Editor_SlateCore!SWidget::OnAnalogValueChanged() [swidget.cpp:239] UE4Editor_SlateCore!SWidget::SlatePrepass() [swidget.cpp:492] UE4Editor_Slate!PrepassWindowAndChildren() [slateapplication.cpp:1343] UE4Editor_Slate!FSlateApplication::DrawPrepass() [slateapplication.cpp:1391] UE4Editor_Slate!FSlateApplication::PrivateDrawWindows() [slateapplication.cpp:1433] UE4Editor_Slate!FSlateApplication::DrawWindows() [slateapplication.cpp:1190] UE4Editor_Slate!FSlateApplication::TickApplication() [slateapplication.cpp:1777] UE4Editor_Slate!FSlateApplication::Tick() [slateapplication.cpp:1595] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:3378] UE4Editor!GuardedMain() [launch.cpp:166] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134] UE4Editor!WinMain() [launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [exe_common.inl:253] kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
UE-81742 DXGI_ERROR_INVALID_CALL
I am not able to find world outliner how to enable it?
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An error occurred while trying to generate project files !?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-51883 in the post.
13 |
Component | UE - Editor - UI Systems - Slate |
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Affects Versions | 4.18 |
Target Fix | 4.24 |
Created | Nov 1, 2017 |
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Resolved | Nov 5, 2019 |
Updated | Feb 12, 2020 |