When creating a level script actor class and adding logic in the new level script actor class the logic is not automatically executed in child levels. In order to get it to execute someone has to go into each field level and do some change just to be able to save the child level blueprint. Using the CTRL+Shift+S keyboard shortcut does not help, each child level must be manually saved.
Results: Following the steps up to step 5 when play is pressed the logic in the blueprint is not executed when it should be. Following the rest of the steps to the end will result in the logic working and the blueprint executing.
Expectations: The logic in the blueprint should execute regardless of whether the child-level blueprint has been manually saved or not.
Head over to the existing Questions & Answers thread and let us know what's up.
2 |
Component | UE - Gameplay |
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Affects Versions | 4.17.2, 4.18, 4.19 |
Created | Nov 3, 2017 |
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Resolved | Nov 6, 2017 |
Updated | Apr 27, 2018 |