When Cast Shadow and Self Shadow Only in the Lighting Section of the Details of a mesh, the light will randomly hit the mesh even though it is in a shaded area. Light appears to flicker and will come and go as the HandMesh is moved throughout the area. Difficult to capture in screenshot, sample project attached.
Reproduced in 4.17.2 CL 3658906, 4.18.0 CL 3709383, and 4.19 Main
Result: HandMesh remains shadowed but with some patches of light
Expected: HandMesh remains shadowed with no visual discrepancies
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3 |
Component | UE - Graphics Features |
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Affects Versions | 4.17.2, 4.18, 4.19 |
Created | Nov 8, 2017 |
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Resolved | Aug 18, 2021 |
Updated | Sep 19, 2021 |