Description

This is a low frequency crash that has occurred since at least 4.14

User Descriptions

  • Started with vulkan.. crashed immediately.
  • Activated vulkan, and moved around. Only that.
  • I imported a 3d model in my project and then I was putting it in the scene. then it crashed, after that everytime I launch my project, engine crashes.

Source Context

 349       		UE_LOG(LogVulkanRHI, Error, TEXT("%s failed, VkResult=%d\n at %s:%u \n with error %s"),
  350       			ANSI_TO_TCHAR(VkFunction), (int32)Result, ANSI_TO_TCHAR(Filename), Line, *ErrorString);
  351       
  352       		//#todo-rco: Don't need this yet...
  353       		//TerminateOnDeviceRemoved(Result);
  354       		//TerminateOnOutOfMemory(Result, false);
  355       
  356 ***** 		UE_LOG(LogVulkanRHI, Fatal, TEXT("%s failed, VkResult=%d\n at %s:%u \n with error %s"),
  357       			ANSI_TO_TCHAR(VkFunction), (int32)Result, ANSI_TO_TCHAR(Filename), Line, *ErrorString);
  358       	}
  359       }
  360       
Steps to Reproduce

repro steps currently unknown

Callstack
Fatal error: [File:D:\Build\++UE4+Release-4.18+Compile\Sync\Engine\Source\Runtime\VulkanRHI\Private\VulkanUtil.cpp] [Line: 358] 
VulkanRHI::vkQueuePresentKHR(PresentQueue->GetHandle(), &Info) failed, VkResult=-1000001004 at D:\Build\++UE4+Release-4.18+Compile\Sync\Engine\Source\Runtime\VulkanRHI\Private\VulkanSwapChain.cpp:380 with error VK_ERROR_OUT_OF_DATE_KHR

UE4Editor_VulkanRHI!VulkanRHI::VerifyVulkanResult() [vulkanutil.cpp:357]
UE4Editor_VulkanRHI!FVulkanSwapChain::Present() [vulkanswapchain.cpp:380]
UE4Editor_VulkanRHI!FVulkanViewport::Present() [vulkanviewport.cpp:546]
UE4Editor_VulkanRHI!FVulkanCommandListContext::RHIEndDrawingViewport() [vulkanrhi.cpp:838]
UE4Editor_RHI!FRHICommandListExecutor::ExecuteInner_DoExecute() [rhicommandlist.cpp:259]
UE4Editor_RHI!FExecuteRHIThreadTask::DoTask() [rhicommandlist.cpp:316]
UE4Editor_RHI!TGraphTask<FExecuteRHIThreadTask>::ExecuteTask() [taskgraphinterfaces.h:784]
UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [taskgraph.cpp:651]
UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [taskgraph.cpp:560]
UE4Editor_RenderCore!FRHIThread::Run() [renderingthread.cpp:279]
UE4Editor_Core!FRunnableThreadWin::Run() [windowsrunnablethread.cpp:76]

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Fixed
ComponentRendering
Affects Versions4.144.174.18
Target Fix4.19
Fix Commit3784588
Release Commit3784588
CreatedNov 10, 2017
ResolvedDec 1, 2017
UpdatedApr 27, 2018