This is a low frequency but trending crash coming out of 4.18.
User Descriptions
Callstack from Log
[2017.11.02-21.04.14:566][ 0]LogSlate: Took 0.001014 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) [2017.11.02-21.04.14:636][ 0]LogMaterial: Missing cached shader map for material LevelGridMaterial2, compiling. [2017.11.02-21.04.14:715][ 0]LogRenderer: Reallocating scene render targets to support 1208x552 Format 10 NumSamples 1 (Frame:1). [2017.11.02-21.04.14:793][ 0]LogMac: Error: appError called: Assertion failed: (PixelShader->Bindings.InOutMask & 0x8000) || (PixelShader->Bindings.InOutMask & 0x7fff) > 0 || PixelShader->Bindings.NumUAVs > 0 [File:/Users/build/Build/++UE4+Release-4.18+Compile/Sync/Engine/Source/Runtime/Apple/MetalRHI/Private/MetalPipeline.cpp] [Line: 332] [2017.11.02-21.04.14:802][ 0]LogMac: === Critical error: === SIGSEGV: invalid attempt to access memory at address 0x3 [2017.11.02-21.04.14:802][ 0]LogMac: 0x0c57adbb UE4Editor-Core.dylib!FGenericPlatformMisc::RaiseException(unsigned int) [UnknownFile]) 0x123abc09 UE4Editor-ApplicationCore.dylib!FMacErrorOutputDevice::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) [UnknownFile]) 0x0c828cfd UE4Editor-Core.dylib!FOutputDevice::Logf(wchar_t const*, ...) [UnknownFile]) 0x0c79f31b UE4Editor-Core.dylib!FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, ...) [UnknownFile]) 0x2f168474 UE4Editor-MetalRHI.dylib!CreateMTLRenderPipeline(FGraphicsPipelineStateInitializer const&, EMetalIndexType) [UnknownFile]) 0x2f0fbd7a UE4Editor-MetalRHI.dylib!FMetalGraphicsPipelineState::FMetalGraphicsPipelineState(FGraphicsPipelineStateInitializer const&) [UnknownFile]) 0x2f0fc375 UE4Editor-MetalRHI.dylib!FMetalDynamicRHI::RHICreateGraphicsPipelineState(FGraphicsPipelineStateInitializer const&) [UnknownFile]) 0x1208ec57 UE4Editor-RHI.dylib!GetAndOrCreateGraphicsPipelineState(FRHICommandList&, FGraphicsPipelineStateInitializer const&, EApplyRendertargetOption) [UnknownFile]) 0x120900c8 UE4Editor-RHI.dylib!SetGraphicsPipelineState(FRHICommandList&, FGraphicsPipelineStateInitializer const&, EApplyRendertargetOption) [UnknownFile]) 0x1bdc9e50 UE4Editor-Renderer.dylib!FDeferredShadingSceneRenderer::PreRenderPrePass(FRHICommandListImmediate&) [UnknownFile]) 0x1bdba0b3 UE4Editor-Renderer.dylib!FDeferredShadingSceneRenderer::RenderPrePass(FRHICommandListImmediate&, TFunctionRef<void ()>) [UnknownFile]) 0x1bdab818 UE4Editor-Renderer.dylib!FDeferredShadingSceneRenderer::Render(FRHICommandListImmediate&) [UnknownFile]) 0x1c4e8164 UE4Editor-Renderer.dylib!FRendererModule::BeginRenderingViewFamily(FCanvas*, FSceneViewFamily*)::EURCMacro_FDrawSceneCommand::DoTask(ENamedThreads::Type, TRefCountPtr<FGraphEvent> const&) [UnknownFile]) 0x1c559baa UE4Editor-Renderer.dylib!TGraphTask<FRendererModule::BeginRenderingViewFamily(FCanvas*, FSceneViewFamily*)::EURCMacro_FDrawSceneCommand>::ExecuteTask(TArray<FBaseGraphTask*, FDefaultAllocator>&, ENamedThreads::Type) [UnknownFile]) 0x0c59733c UE4Editor-Core.dylib!FNamedTaskThread::ProcessTasksNamedThread(int, bool) [UnknownFile]) 0x0c5963e8 UE4Editor-Core.dylib!FNamedTaskThread::ProcessTasksUntilQuit(int) [UnknownFile]) 0x0c5924ce UE4Editor-Core.dylib!FTaskGraphImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type) [UnknownFile]) 0x11ffe2a1 UE4Editor-RenderCore.dylib!RenderingThreadMain(FEvent*) [UnknownFile]) 0x12012d17 UE4Editor-RenderCore.dylib!FRenderingThread::Run() [UnknownFile]) 0x0c60b69e UE4Editor-Core.dylib!FRunnableThreadPThread::Run() [UnknownFile]) 0x0c5b63e7 UE4Editor-Core.dylib!FRunnableThreadPThread::_ThreadProc(void*) [UnknownFile]) 0x7bf836c1 libsystem_pthread.dylib!_pthread_body() [UnknownFile]) 0x7bf8356d libsystem_pthread.dylib!_pthread_body() [UnknownFile]) 0x7bf82c5d libsystem_pthread.dylib!thread_start() [UnknownFile])
repro steps currently unknown
SEGV_MAPERR at 0x3 UE4Editor-MetalRHI.dylib!CreateMTLRenderPipeline() UE4Editor-MetalRHI.dylib!FMetalGraphicsPipelineState::FMetalGraphicsPipelineState() UE4Editor-MetalRHI.dylib!FMetalDynamicRHI::RHICreateGraphicsPipelineState() UE4Editor-RHI.dylib!GetAndOrCreateGraphicsPipelineState() UE4Editor-RHI.dylib!SetGraphicsPipelineState() UE4Editor-Renderer.dylib!FDeferredShadingSceneRenderer::PreRenderPrePass() UE4Editor-Renderer.dylib!FDeferredShadingSceneRenderer::RenderPrePass(FRHICommandListImmediate&, TFunctionRef<void() UE4Editor-Renderer.dylib!FDeferredShadingSceneRenderer::Render() UE4Editor-Renderer.dylib!FRendererModule::BeginRenderingViewFamily(FCanvas*, FSceneViewFamily*)::EURCMacro_FDrawSceneCommand::DoTask() UE4Editor-Renderer.dylib!TGraphTask<FRendererModule::BeginRenderingViewFamily(FCanvas*, FSceneViewFamily*)::EURCMacro_FDrawSceneCommand>::ExecuteTask() UE4Editor-Core.dylib!FNamedTaskThread::ProcessTasksNamedThread() UE4Editor-Core.dylib!FNamedTaskThread::ProcessTasksUntilQuit() UE4Editor-Core.dylib!FTaskGraphImplementation::ProcessThreadUntilRequestReturn() UE4Editor-RenderCore.dylib!RenderingThreadMain() UE4Editor-RenderCore.dylib!FRenderingThread::Run() UE4Editor-Core.dylib!FRunnableThreadPThread::Run() UE4Editor-Core.dylib!FRunnableThreadPThread::_ThreadProc() libsystem_pthread.dylib!<Unknown> libsystem_pthread.dylib!<Unknown> libsystem_pthread.dylib!<Unknown>
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-52292 in the post.
0 |
Component | UE - Graphics Features |
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Affects Versions | 4.18 |
Target Fix | 4.19 |
Created | Nov 10, 2017 |
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Resolved | Dec 5, 2017 |
Updated | Apr 27, 2018 |