I have attached the project I used to repro this as well. All you should need to do is reimport twice on the untitled skeletal mesh and it should crash
Result: Crash.
Freq: 5/5
UE4Editor_D3D11RHI!FD3D11DynamicRHI::RHICreateVertexBuffer() d3d11vertexbuffer.cpp:67 UE4Editor_RHI!FDynamicRHI::CreateVertexBuffer_RenderThread() rhicommandlist.cpp:1962 UE4Editor_RHI!FRHICommandListImmediate::CreateVertexBuffer() rhicommandlist.h:3692 UE4Editor_Engine!RHICreateVertexBuffer() rhicommandlist.h:4544 UE4Editor_Engine!FSkinWeightVertexBuffer::InitRHI() skinweightvertexbuffer.cpp:131 UE4Editor_RenderCore!FRenderResource::InitResource() renderresource.cpp:33 UE4Editor_RenderCore!TGraphTask<`BeginInitResource'::`2'::EURCMacro_InitCommand>::ExecuteTask() taskgraphinterfaces.h:784 UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() taskgraph.cpp:651 UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() taskgraph.cpp:560 UE4Editor_RenderCore!RenderingThreadMain() renderingthread.cpp:327 UE4Editor_RenderCore!FRenderingThread::Run() renderingthread.cpp:461 UE4Editor_Core!FRunnableThreadWin::Run() windowsrunnablethread.cpp:76
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-52373 in the post.