This is a common crash that has occurred since at least 4.17. Based on the user comment below, this may be a VR issue (unconfirmed)
User Descriptions
Source Context
1548 // Any widgets that may have received key events 1549 // are given a chance to process accumulated values. 1550 ForEachUser([&] (FSlateUser* User) { 1551 const FWeakWidgetPath& WidgetPath = User->GetWeakFocusPath(); 1552 for ( const TWeakPtr<SWidget>& WidgetPtr : WidgetPath.Widgets ) 1553 { 1554 const TSharedPtr<SWidget>& Widget = WidgetPtr.Pin(); 1555 if ( Widget.IsValid() ) 1556 { 1557 ***** Widget->OnFinishedKeyInput(); 1558 } 1559 else 1560 { 1561 break; 1562 } 1563 } 1564 });
repro steps currently unknown
Access violation - code c0000005 (first/second chance not available) UE4Editor_Slate!<lambda_c42855a8df853c2fca6077897314e16e>::operator() [slateapplication.cpp:1558] UE4Editor_Slate!FSlateApplication::ForEachUser() [slateapplication.cpp:4464] UE4Editor_Slate!FSlateApplication::FinishedInputThisFrame() [slateapplication.cpp:1567] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:3277] UE4Editor!GuardedMain() [launch.cpp:166] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134] UE4Editor!WinMain() [launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [exe_common.inl:253] kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-52614 in the post.
0 |
Component | UE - Editor - UI Systems - Slate |
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Affects Versions | 4.17, 4.18, 4.19 |
Created | Nov 21, 2017 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |