We currently do not copy over the Config folder when we are packaging a plugin for inclusion with a packaged game. This is likely because we haven't supported plugin config files in the past, but they now work properly as of 4.16 (see [Link Removed]). We should update the packaging code to include these plugin config files. Current workaround is to manually copy them after packaging.
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How can i modify the param name in EQS node
An error occurred while trying to generate project files !?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Bullet replication problem. The players sees each other but does not see the bullet
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-52655 in the post.
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Component | UE - Foundation - Cpp Tools - Plugin System |
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Affects Versions | 4.16, 4.17, 4.18, 4.19 |
Created | Nov 21, 2017 |
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Resolved | Apr 19, 2019 |
Updated | Jul 14, 2021 |