Description

Packaging an Android DLC currently fails with an error message that states that plugin DLC1.0 could not be found.

It was reported that this was possible in 4.17, but the repro for this does not seem to work in 4.17 (a different error occurs when running the Android APK profile).

Steps to Reproduce
  1. Create a new Basic Code project.
  2. Save the default map as StartMap.
  3. Create a new map and save it as NewMap.
  4. Set StartMap as the default map for Editor Startup Map and Game Default Map.
  5. Disable Gradle in the Android settings.
  6. Open the Project Launcher.
  7. Click the dropdown menu in Custom Launch Profiles and select Minimal Android APK + DLC.
  8. Specify a folder for the package.
  9. Select StartMap in the Distributable APK screen.
  10. Select NewMap and Android_ASTC in the Downloadable Content screen.
  11. Create the profile.
  12. Launch the Android APK profile.
  13. Once the Android APK profile completes, launch the Android DLC profile.

RESULT:
The Android DLC profile will fail with the following error message: ERROR: Unable to find plugin 'DLC1.0' for building DLC

EXPECTED:
The Android DLC profile completes successfully.

WORKAROUND:
Create an empty plugin for the project that has the same name as the DLC.

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-52667 in the post.

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Fixed
ComponentPlatform - Mobile
Affects Versions4.18.14.19
Target Fix4.19
Fix Commit3907011
Main Commit3990065
Release Commit3907011
CreatedNov 22, 2017
ResolvedFeb 23, 2018
UpdatedSep 10, 2019