Description

In the Call Stack tab, input events are not listed by their friendly names. Instead they have long names such as InpActEvt_One_K2Node_InputKeyEvent_2.

This is different from Actor Events that simply print out the friendly names seen on the Event Nodes.

Steps to Reproduce
  1. Open QAGame in editor.
  2. Open the blueprint QABP_Debugging.
  3. Add a breakpoint to the Print String node (the one executed by the 1 Input Event)
  4. Place the blueprint in the level.
  5. Play in viewport.
  6. Press 1.
  7. Open the Call Stack tab.

RESULT

The Call Stack will read a long, unfriendly name for the the Input event (InpActEvt_One_K2Node_InputKeyEvent_2).

EXPECTED

A friendly name similar to the ones for Actor Events.

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Fixed
ComponentUE - Gameplay - Blueprint Editor
Affects Versions4.19
Target Fix4.19
Fix Commit3777108
Main Commit3779057
Release Commit3813083
CreatedNov 27, 2017
ResolvedNov 28, 2017
UpdatedApr 27, 2018