With tile maps, Polygon Collision does not correctly rebuild when using rebuild collision node in packaged game. This issue does not appear to be a regression.
Versions Tested: Issue occurs on all versions tested
4.17.2 - CL: 3658906
4.18.1 - CL: 3754814
4.19.0 - CL: 3776583
UMG RichText not appear image when packaged
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How do I set a material as a post-processing material?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How to delete some elements correctly when deleting an array loop?
Head over to the existing Questions & Answers thread and let us know what's up.
11 |
Component | UE - Gameplay - Paper2D |
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Affects Versions | 4.17, 4.18, 4.19 |
Created | Nov 29, 2017 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |