Enabling the Online Framework Plugin in a Binary build of the editor (download from the Epic Games Launcher) causes packaging attempts to fail due to a file that is missing. This does not occur in source as the file is available.
UATHelper: Packaging (Windows (64-bit)): LINK : fatal error LNK1181: cannot open input file 'D:\Epic Games\UE_4.18\Engine\Plugins\Online\OnlineFramework\Binaries\Win64\UE4-LoginFlow.lib'
This did not occur in 4.17.2
This does occur in 4.18.1 and 4.19 (Main)
Head over to the existing Questions & Answers thread and let us know what's up.
|Component||UE - Foundation - Cpp Tools - Plugin System|
|Affects Versions||4.18, 4.19|
|Created||Nov 29, 2017|
|Resolved||Nov 30, 2017|
|Updated||Apr 27, 2018|