Description

This is a common 4.18 crash that occurs before projects load. All cases experience the "RESET" error.

Possibly just driver issues?

Source Context

 188       		// Workaround for the fact that in non-monolithic builds the exe gets into a weird state and exception handling fails. 
  189       		// @todo investigate why non-monolithic builds fail to capture the exception when graphics driver crashes.
  190       #if !IS_MONOLITHIC
  191 ***** 		FPlatformMisc::RequestExit(true);
  192       #endif
  193       	}
  194       }
Steps to Reproduce

repro steps currently unknown

Callstack
Fatal error: [File:D:\Build\++UE4+Release-4.18+Compile\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 182] 
Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0007 - 'RESET')

UE4Editor_D3D11RHI!TerminateOnDeviceRemoved() [d3d11util.cpp:192]
UE4Editor_D3D11RHI!VerifyD3D11CreateTextureResult() [d3d11util.cpp:280]
UE4Editor_D3D11RHI!SafeCreateTexture2D() [d3d11texture.cpp:443]
UE4Editor_D3D11RHI!FD3D11DynamicRHI::CreateD3D11Texture2D<FD3D11BaseTexture2D>() [d3d11texture.cpp:702]
UE4Editor_D3D11RHI!FD3D11DynamicRHI::RHICreateTexture2D() [d3d11texture.cpp:1033]
UE4Editor_RHI!FDynamicRHI::RHICreateTexture2D_RenderThread() [rhicommandlist.cpp:2363]
UE4Editor_RHI!FRHICommandListImmediate::CreateTexture2D() [rhicommandlist.h:3810]
UE4Editor_Engine!RHICreateTexture2D() [rhicommandlist.h:4614]
UE4Editor_Engine!FTexture2DResource::InitRHI() [texture2d.cpp:1262]
UE4Editor_RenderCore!FRenderResource::InitResource() [renderresource.cpp:33]
UE4Editor_RenderCore!BeginInitResource() [renderresource.cpp:126]
UE4Editor_Engine!UTexture::PostLoad() [texture.cpp:308]
UE4Editor_CoreUObject!UObject::ConditionalPostLoad() [obj.cpp:988]
UE4Editor_CoreUObject!EndLoad() [uobjectglobals.cpp:1588]
UE4Editor_CoreUObject!LoadPackageInternal() [uobjectglobals.cpp:1333]
UE4Editor_CoreUObject!LoadPackage() [uobjectglobals.cpp:1430]
UE4Editor_CoreUObject!ResolveName() [uobjectglobals.cpp:798]
UE4Editor_CoreUObject!StaticLoadObjectInternal() [uobjectglobals.cpp:886]
UE4Editor_CoreUObject!StaticLoadObject() [uobjectglobals.cpp:953]
UE4Editor_Engine!ConstructorHelpersInternal::FindOrLoadObject<UStaticMesh>() [constructorhelpers.h:35]
UE4Editor_Engine!ConstructorHelpers::FObjectFinder<UStaticMesh>::FObjectFinder<UStaticMesh>() [constructorhelpers.h:108]
UE4Editor_Engine!UCameraComponent::UCameraComponent() [cameracomponent.cpp:33]
UE4Editor_CoreUObject!UClass::CreateDefaultObject() [class.cpp:2728]
UE4Editor_CoreUObject!FObjectInitializer::CreateDefaultSubobject() [uobjectglobals.cpp:3688]
UE4Editor_CoreUObject!UObject::CreateDefaultSubobject() [obj.cpp:105]
UE4Editor_Engine!ACameraActor::ACameraActor() [cameraactor.cpp:23]
UE4Editor_CoreUObject!UClass::CreateDefaultObject() [class.cpp:2728]
UE4Editor_CoreUObject!UObjectLoadAllCompiledInDefaultProperties() [uobjectbase.cpp:791]
UE4Editor_CoreUObject!ProcessNewlyLoadedUObjects() [uobjectbase.cpp:869]
UE4Editor!FEngineLoop::PreInit() [launchengineloop.cpp:1870]
UE4Editor!GuardedMain() [launch.cpp:127]
UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134]
UE4Editor!WinMain() [launchwindows.cpp:210]
UE4Editor!__scrt_common_main_seh() [exe_common.inl:253]
kernel32!BaseThreadInitThunk()
ntdll!RtlUserThreadStart()

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Fixed
ComponentUE - Graphics Features
Affects Versions4.184.19
Target Fix4.23
CreatedDec 1, 2017
ResolvedMay 31, 2019
UpdatedFeb 10, 2020