Description

This is a common 4.18 crash. Users have not provided any description of their actions when the crash occurred.

Source Context

 376       	int32 NumDescendantsChanged = 0;
  377       	// recursively alter the bIsEditorOnly flag for children and deeper descendants 
  378       	for (USceneComponent* ChildSceneComponent : AttachedChildren)
  379       	{
  380 ***** 		if (!ChildSceneComponent->bIsEditorOnly)
  381       		{
  382       			ChildSceneComponent->Modify();
  383       			ChildSceneComponent->bIsEditorOnly = true;
  384       			++NumDescendantsChanged;
  385       		}
  386       		NumDescendantsChanged += SetDescendantIsEditorOnly(ChildSceneComponent);
  387       	}
  388       
  389       	return NumDescendantsChanged;
Steps to Reproduce

repro steps currently unknown

Callstack
Access violation - code c0000005 (first/second chance not available)

UE4Editor_Engine!SetDescendantIsEditorOnly() [scenecomponent.cpp:381]
UE4Editor_Engine!UpdateAttachedIsEditorOnly() [scenecomponent.cpp:402]
UE4Editor_Engine!USceneComponent::PostEditChangeChainProperty() [scenecomponent.cpp:454]
UE4Editor_PropertyEditor!FPropertyNode::NotifyPostChange() [propertynode.cpp:2380]
UE4Editor_PropertyEditor!FPropertyValueImpl::ImportText() [propertyhandleimpl.cpp:570]
UE4Editor_PropertyEditor!FPropertyValueImpl::ImportText() [propertyhandleimpl.cpp:358]
UE4Editor_PropertyEditor!FPropertyHandleBool::SetValue() [propertyhandleimpl.cpp:3577]
UE4Editor_PropertyEditor!SPropertyEditorBool::OnCheckStateChanged() [spropertyeditorbool.cpp:79]
UE4Editor_PropertyEditor!TBaseSPMethodDelegateInstance<0,SPropertyEditorBool,0,TTypeWrapper<void> __cdecl() [delegateinstancesimpl.h:327]
UE4Editor_PropertyEditor!TBaseSPMethodDelegateInstance<0,SPropertyEditorBool,0,void __cdecl() [delegateinstancesimpl.h:434]
UE4Editor_Slate!SCheckBox::ToggleCheckedState() [scheckbox.cpp:299]
UE4Editor_Slate!SCheckBox::OnMouseButtonUp() [scheckbox.cpp:190]
UE4Editor_Slate!<lambda_1002768c627006711ef2f351a87ec0e7>::operator() [slateapplication.cpp:5263]
UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_1002768c627006711ef2f351a87ec0e7> >() [slateapplication.cpp:234]
UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [slateapplication.cpp:5252]
UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [slateapplication.cpp:5750]
UE4Editor_Slate!FSlateApplication::OnMouseUp() [slateapplication.cpp:5730]
UE4Editor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [windowsapplication.cpp:1725]
UE4Editor_ApplicationCore!FWindowsApplication::DeferMessage() [windowsapplication.cpp:2171]
UE4Editor_ApplicationCore!FWindowsApplication::ProcessMessage() [windowsapplication.cpp:888]
UE4Editor_ApplicationCore!FWindowsApplication::AppWndProc() [windowsapplication.cpp:725]
user32!UserCallWinProcCheckWow()
user32!DispatchMessageWorker()
UE4Editor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [windowsplatformapplicationmisc.cpp:129]
UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:3220]
UE4Editor!GuardedMain() [launch.cpp:166]
UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134]
UE4Editor!WinMain() [launchwindows.cpp:210]
UE4Editor!__scrt_common_main_seh() [exe_common.inl:253]
kernel32!BaseThreadInitThunk()
ntdll!RtlUserThreadStart()

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-52923 in the post.

0
Login to Vote

Fixed
ComponentUE - Gameplay
Affects Versions4.18
Target Fix4.19
Fix Commit3785794
Main Commit3804136
Release Commit3813083
CreatedDec 1, 2017
ResolvedDec 2, 2017
UpdatedApr 27, 2018