Hot reloading a change that affects a class that contains a TArray UProperty will wipe all of the array elements of any Blueprint subclasses of that class.
Regression?: Yes
This does not occur in 4.17.2
error message when install in U.E 5.3 - IS-IN-FCO2-82
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How do I set a material as a post-processing material?
UMG RichText not appear image when packaged
What is the difference between Camera and CineCamera?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How to delete some elements correctly when deleting an array loop?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-53089 in the post.
5 |
Component | UE - Foundation - Cpp Tools - Hot Reload |
---|---|
Affects Versions | 4.18, 4.19 |
Target Fix | 4.20 |
Created | Dec 5, 2017 |
---|---|
Resolved | Dec 19, 2017 |
Updated | May 31, 2018 |