User comments:
right mouse button in material editor made engine crash....becomes slow and crash....64gb ram, 2 xeon and gtx690....need to restart computer to everything works fine. need a solution to this...
No steps to reproduce at this time
Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\Build\++UE4+Release-4.17+Compile\Sync\Engine\Source\Runtime\Core\Public\Containers/Array.h] [Line: 596] Array index out of bounds: 0 from an array of size 0 UE4Editor_SlateCore!SWidget::ExecuteActiveTimers() [swidget.cpp:986] UE4Editor_SlateCore!SWidget::Paint() [swidget.cpp:855] UE4Editor_SlateCore!SOverlay::OnPaint() [soverlay.cpp:97] UE4Editor_SlateCore!SWidget::Paint() [swidget.cpp:885] UE4Editor_SlateCore!SPanel::PaintArrangedChildren() [spanel.cpp:31] UE4Editor_SlateCore!SPanel::OnPaint() [spanel.cpp:12] UE4Editor_SlateCore!SWidget::Paint() [swidget.cpp:885] UE4Editor_SlateCore!SPanel::PaintArrangedChildren() [spanel.cpp:31] UE4Editor_SlateCore!SPanel::OnPaint() [spanel.cpp:12] UE4Editor_SlateCore!SWidget::Paint() [swidget.cpp:885] UE4Editor_SlateCore!SPanel::PaintArrangedChildren() [spanel.cpp:31] UE4Editor_SlateCore!SPanel::OnPaint() [spanel.cpp:12] UE4Editor_SlateCore!SWidget::Paint() [swidget.cpp:885] UE4Editor_SlateCore!SOverlay::OnPaint() [soverlay.cpp:97] UE4Editor_SlateCore!SWidget::Paint() [swidget.cpp:885] UE4Editor_SlateCore!SPanel::PaintArrangedChildren() [spanel.cpp:31] UE4Editor_SlateCore!SPanel::OnPaint() [spanel.cpp:12] UE4Editor_SlateCore!SWidget::Paint() [swidget.cpp:885] UE4Editor_SlateCore!SCompoundWidget::OnPaint() [scompoundwidget.cpp:35] UE4Editor_Slate!SScrollBox::OnPaint() [sscrollbox.cpp:980] UE4Editor_SlateCore!SWidget::Paint() [swidget.cpp:885] UE4Editor_SlateCore!SCompoundWidget::OnPaint() [scompoundwidget.cpp:35] UE4Editor_Slate!SBorder::OnPaint() [sborder.cpp:85] UE4Editor_SlateCore!SWidget::Paint() [swidget.cpp:885] UE4Editor_SlateCore!SCompoundWidget::OnPaint() [scompoundwidget.cpp:35] UE4Editor_SlateCore!SWidget::Paint() [swidget.cpp:885] UE4Editor_SlateCore!FSlateWindowElementList::FDeferredPaint::ExecutePaint() [drawelements.cpp:830] UE4Editor_SlateCore!FSlateWindowElementList::PaintDeferred() [drawelements.cpp:855] UE4Editor_SlateCore!SWidget::Paint() [swidget.cpp:944] UE4Editor_Slate!FSlateApplication::DrawWindowAndChildren() [slateapplication.cpp:1231] UE4Editor_Slate!FSlateApplication::DrawWindowAndChildren() [slateapplication.cpp:1320] UE4Editor_Slate!FSlateApplication::DrawWindowAndChildren() [slateapplication.cpp:1320] UE4Editor_Slate!FSlateApplication::PrivateDrawWindows() [slateapplication.cpp:1471] UE4Editor_Slate!FSlateApplication::DrawWindows() [slateapplication.cpp:1188] UE4Editor_Slate!FSlateApplication::TickApplication() [slateapplication.cpp:1773] UE4Editor_Slate!FSlateApplication::Tick() [slateapplication.cpp:1591] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:3278] UE4Editor!GuardedMain() [launch.cpp:166] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134] UE4Editor!WinMain() [launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [exe_common.inl:253] kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
An error occurred while trying to generate project files !?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-53508 in the post.
0 |
Component | UE - Rendering Architecture - Materials |
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Affects Versions | 4.16, 4.17, 4.18 |
Target Fix | 4.19 |
Created | Dec 15, 2017 |
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Resolved | Jan 3, 2018 |
Updated | Nov 2, 2021 |