Description

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Steps to Reproduce

Currently no steps to reproduce

Callstack
SEGV_NOOP at 0x0

UE4Editor-MetalRHI.dylib!FMetalRHICommandContext::RHISetShaderTexture()
UE4Editor-Engine.dylib!FSimpleElementPS::SetParameters()
UE4Editor-Engine.dylib!FBatchedElements::PrepareShaders()
UE4Editor-Engine.dylib!FBatchedElements::Draw()
UE4Editor-Engine.dylib!FCanvasBatchedElementRenderItem::Render_RenderThread()
UE4Editor-Engine.dylib!FCanvas::Flush_RenderThread()
UE4Editor-Engine.dylib!FDebugCanvasDrawer::DrawRenderThread()
UE4Editor-SlateRHIRenderer.dylib!FSlateRHIRenderingPolicy::DrawElements()
UE4Editor-SlateRHIRenderer.dylib!FSlateRHIRenderer::DrawWindow_RenderThread()
UE4Editor-SlateRHIRenderer.dylib!TGraphTask<TEnqueueUniqueRenderCommandType<FSlateRHIRenderer::DrawWindows_Private(FSlateDrawBuffer&)::SlateDrawWindowsCommandName, FSlateRHIRenderer::DrawWindows_Private(FSlateDrawBuffer&)::$_5> >::ExecuteTask()
UE4Editor-Core.dylib!FNamedTaskThread::ProcessTasksNamedThread()
UE4Editor-Core.dylib!FNamedTaskThread::ProcessTasksUntilQuit()
UE4Editor-Core.dylib!FTaskGraphImplementation::ProcessThreadUntilRequestReturn()
UE4Editor-RenderCore.dylib!RenderingThreadMain()
UE4Editor-RenderCore.dylib!FRenderingThread::Run()
UE4Editor-Core.dylib!FRunnableThreadPThread::Run()
UE4Editor-Core.dylib!FRunnableThreadPThread::_ThreadProc()
libsystem_pthread.dylib!<Unknown>
libsystem_pthread.dylib!<Unknown>
libsystem_pthread.dylib!<Unknown>

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Fixed
ComponentRendering
Affects Versions4.174.184.19
Target Fix4.21
Fix Commit4421179
Main Commit4450599
Release Commit4421179
CreatedDec 15, 2017
ResolvedOct 8, 2018
UpdatedDec 12, 2018