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SEGV_NOOP at 0x0 UE4Editor-MetalRHI.dylib!FMetalRHICommandContext::RHISetShaderTexture() UE4Editor-Engine.dylib!FSimpleElementPS::SetParameters() UE4Editor-Engine.dylib!FBatchedElements::PrepareShaders() UE4Editor-Engine.dylib!FBatchedElements::Draw() UE4Editor-Engine.dylib!FCanvasBatchedElementRenderItem::Render_RenderThread() UE4Editor-Engine.dylib!FCanvas::Flush_RenderThread() UE4Editor-Engine.dylib!FDebugCanvasDrawer::DrawRenderThread() UE4Editor-SlateRHIRenderer.dylib!FSlateRHIRenderingPolicy::DrawElements() UE4Editor-SlateRHIRenderer.dylib!FSlateRHIRenderer::DrawWindow_RenderThread() UE4Editor-SlateRHIRenderer.dylib!TGraphTask<TEnqueueUniqueRenderCommandType<FSlateRHIRenderer::DrawWindows_Private(FSlateDrawBuffer&)::SlateDrawWindowsCommandName, FSlateRHIRenderer::DrawWindows_Private(FSlateDrawBuffer&)::$_5> >::ExecuteTask() UE4Editor-Core.dylib!FNamedTaskThread::ProcessTasksNamedThread() UE4Editor-Core.dylib!FNamedTaskThread::ProcessTasksUntilQuit() UE4Editor-Core.dylib!FTaskGraphImplementation::ProcessThreadUntilRequestReturn() UE4Editor-RenderCore.dylib!RenderingThreadMain() UE4Editor-RenderCore.dylib!FRenderingThread::Run() UE4Editor-Core.dylib!FRunnableThreadPThread::Run() UE4Editor-Core.dylib!FRunnableThreadPThread::_ThreadProc() libsystem_pthread.dylib!<Unknown> libsystem_pthread.dylib!<Unknown> libsystem_pthread.dylib!<Unknown>
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