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SEGV_NOOP at 0x0 UE4Editor-MetalRHI.dylib!FMetalRHICommandContext::RHISetShaderTexture() UE4Editor-Engine.dylib!FSimpleElementPS::SetParameters() UE4Editor-Engine.dylib!FBatchedElements::PrepareShaders() UE4Editor-Engine.dylib!FBatchedElements::Draw() UE4Editor-Engine.dylib!FCanvasBatchedElementRenderItem::Render_RenderThread() UE4Editor-Engine.dylib!FCanvas::Flush_RenderThread() UE4Editor-Engine.dylib!FDebugCanvasDrawer::DrawRenderThread() UE4Editor-SlateRHIRenderer.dylib!FSlateRHIRenderingPolicy::DrawElements() UE4Editor-SlateRHIRenderer.dylib!FSlateRHIRenderer::DrawWindow_RenderThread() UE4Editor-SlateRHIRenderer.dylib!TGraphTask<TEnqueueUniqueRenderCommandType<FSlateRHIRenderer::DrawWindows_Private(FSlateDrawBuffer&)::SlateDrawWindowsCommandName, FSlateRHIRenderer::DrawWindows_Private(FSlateDrawBuffer&)::$_5> >::ExecuteTask() UE4Editor-Core.dylib!FNamedTaskThread::ProcessTasksNamedThread() UE4Editor-Core.dylib!FNamedTaskThread::ProcessTasksUntilQuit() UE4Editor-Core.dylib!FTaskGraphImplementation::ProcessThreadUntilRequestReturn() UE4Editor-RenderCore.dylib!RenderingThreadMain() UE4Editor-RenderCore.dylib!FRenderingThread::Run() UE4Editor-Core.dylib!FRunnableThreadPThread::Run() UE4Editor-Core.dylib!FRunnableThreadPThread::_ThreadProc() libsystem_pthread.dylib!<Unknown> libsystem_pthread.dylib!<Unknown> libsystem_pthread.dylib!<Unknown>
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-53515 in the post.
0 |
Component | UE - Graphics Features |
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Affects Versions | 4.17, 4.18, 4.19 |
Target Fix | 4.21 |
Created | Dec 15, 2017 |
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Resolved | Oct 8, 2018 |
Updated | Dec 12, 2018 |