No user comments
No current reproduction steps
SEGV_MAPERR at 0x3 UE4Editor-Engine.dylib!FShaderCompilingManager::ProcessCompiledShaderMaps() UE4Editor-Engine.dylib!FShaderCompilingManager::FinishCompilation() UE4Editor-Engine.dylib!FMaterialShaderMap::Compile() UE4Editor-Engine.dylib!FMaterial::BeginCompileShaderMap() UE4Editor-Engine.dylib!FMaterial::CacheShaders() UE4Editor-Engine.dylib!FMaterial::CacheShaders() UE4Editor-Engine.dylib!UMaterial::CacheShadersForResources() UE4Editor-Engine.dylib!UMaterial::CacheResourceShadersForCooking() UE4Editor-Engine.dylib!UMaterial::BeginCacheForCookedPlatformData() UE4Editor-UnrealEd.dylib!UCookOnTheFlyServer::BeginPackageCacheForCookedPlatformData() UE4Editor-UnrealEd.dylib!UCookOnTheFlyServer::SaveCookedPackages() UE4Editor-UnrealEd.dylib!UCookOnTheFlyServer::TickCookOnTheSide() UE4Editor-UnrealEd.dylib!UCookCommandlet::CookByTheBook() UE4Editor-UnrealEd.dylib!UCookCommandlet::Main() UE4Editor!FEngineLoop::PreInit() UE4Editor!GuardedMain() UE4Editor!<Unknown> UE4Editor-Core.dylib!<Unknown> Foundation!Unknown() libsystem_pthread.dylib!<Unknown> libsystem_pthread.dylib!<Unknown> libsystem_pthread.dylib!<Unknown>
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
An error occurred while trying to generate project files !?
Bullet replication problem. The players sees each other but does not see the bullet
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-53516 in the post.
0 |
Component | UE - Graphics Features |
---|---|
Affects Versions | 4.17, 4.18, 4.20 |
Target Fix | 4.22 |
Created | Dec 15, 2017 |
---|---|
Resolved | Jan 21, 2019 |
Updated | Feb 4, 2019 |