check(0) is used in UpdateComponentCount () of LandscapeEditorObject.h.
This looks like an intentional check, but there is a possibility that the user may mistakenly select it.
1. Create Landscape.
2. Chane on ChangeComponentSize
3. Select ResizeMode "Invalid"
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-53624 in the post.
0 |
Component | UE - LD & Modeling - Terrain - Landscape |
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Affects Versions | 4.18 |
Target Fix | 4.19 |
Created | Dec 21, 2017 |
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Resolved | Jan 10, 2018 |
Updated | Apr 27, 2018 |