Workaround: Click 'X' to exit VR preview as opposed to pressing 'escape'
Editor crashes after exiting a play in vr session with -Vulkan enabled
Exclusive to Oculus Rift
Expected Result: Play in VR exits cleanly
Outcome: crash
LoginId:f0cf4f81416964c4b0110db80482c6fe EpicAccountId:bbaa6651522044aa8d94f1a077cd8139 Fatal error: [File:D:\Dev_VR\Engine\Source\Runtime\VulkanRHI\Private\VulkanUtil.cpp] [Line: 358] VulkanRHI::vkQueueSubmit(Queue, 1, &SubmitInfo, Fence->GetHandle()) failed, VkResult=-4 at D:\Dev_VR\Engine\Source\Runtime\VulkanRHI\Private\VulkanQueue.cpp:70 with error VK_ERROR_DEVICE_LOST UE4Editor_Core!FDebug::AssertFailed() [d:\dev_vr\engine\source\runtime\core\private\misc\assertionmacros.cpp:419] UE4Editor_VulkanRHI!VulkanRHI::VerifyVulkanResult() [d:\dev_vr\engine\source\runtime\vulkanrhi\private\vulkanutil.cpp:357] UE4Editor_VulkanRHI!FVulkanQueue::Submit() [d:\dev_vr\engine\source\runtime\vulkanrhi\private\vulkanqueue.cpp:70] UE4Editor_VulkanRHI!FVulkanCommandBufferManager::SubmitUploadCmdBuffer() [d:\dev_vr\engine\source\runtime\vulkanrhi\private\vulkancommandbuffer.cpp:270] UE4Editor_VulkanRHI!FVulkanCommandListContext::RHISetRenderTargets() [d:\dev_vr\engine\source\runtime\vulkanrhi\private\vulkanrendertarget.cpp:322] UE4Editor_RHI!FRHICommandSetRenderTargets::Execute() [d:\dev_vr\engine\source\runtime\rhi\public\rhicommandlistcommandexecutes.inl:324] UE4Editor_RHI!FRHICommandListExecutor::ExecuteInner_DoExecute() [d:\dev_vr\engine\source\runtime\rhi\private\rhicommandlist.cpp:286] UE4Editor_RHI!FExecuteRHIThreadTask::DoTask() [d:\dev_vr\engine\source\runtime\rhi\private\rhicommandlist.cpp:343] UE4Editor_RHI!TGraphTask<FExecuteRHIThreadTask>::ExecuteTask() [d:\dev_vr\engine\source\runtime\core\public\async\taskgraphinterfaces.h:829] UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [d:\dev_vr\engine\source\runtime\core\private\async\taskgraph.cpp:665] UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [d:\dev_vr\engine\source\runtime\core\private\async\taskgraph.cpp:574] UE4Editor_RenderCore!FRHIThread::Run() [d:\dev_vr\engine\source\runtime\rendercore\private\renderingthread.cpp:280] UE4Editor_Core!FRunnableThreadWin::Run() [d:\dev_vr\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:76]
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
An error occurred while trying to generate project files !?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-53643 in the post.
5 |
Component | UE - Platform - XR |
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Affects Versions | 4.19, 4.23, 4.22.3 |
Target Fix | 4.24 |
Created | Dec 22, 2017 |
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Resolved | Sep 4, 2019 |
Updated | Oct 29, 2019 |