Description

Comment from user:

  • In UE4 standard Mannequin, swapped between skeleton tab and animation tab (after having deleted a single animation) - and it crashed.
Steps to Reproduce

No known repro steps at this time

Callstack
UE4Editor_UnrealEd!FAssetEditorManager::OpenEditorForAsset() [asseteditormanager.cpp:293]
UE4Editor_UnrealEd!FAssetEditorManager::OpenEditorForAssets() [asseteditormanager.cpp:386]
UE4Editor_Persona!SAssetShortcut::HandleOpenAssetShortcut() [sassetfamilyshortcutbar.cpp:196]
UE4Editor_Persona!TBaseSPMethodDelegateInstance<0,SAssetShortcut,0,TTypeWrapper<void> __cdecl() [delegateinstancesimpl.h:327]
UE4Editor_Persona!TBaseSPMethodDelegateInstance<0,SAssetShortcut,0,void __cdecl() [delegateinstancesimpl.h:434]
UE4Editor_Slate!SCheckBox::ToggleCheckedState() [scheckbox.cpp:299]
UE4Editor_Slate!SCheckBox::OnMouseButtonUp() [scheckbox.cpp:190]
UE4Editor_Slate!<lambda_1002768c627006711ef2f351a87ec0e7>::operator() [slateapplication.cpp:5263]
UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_1002768c627006711ef2f351a87ec0e7> >() [slateapplication.cpp:234]
UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [slateapplication.cpp:5252]
UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [slateapplication.cpp:5750]
UE4Editor_Slate!FSlateApplication::OnMouseUp() [slateapplication.cpp:5730]
UE4Editor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [windowsapplication.cpp:1725]
UE4Editor_ApplicationCore!FWindowsApplication::DeferMessage() [windowsapplication.cpp:2171]
UE4Editor_ApplicationCore!FWindowsApplication::ProcessMessage() [windowsapplication.cpp:888]
UE4Editor_ApplicationCore!FWindowsApplication::AppWndProc() [windowsapplication.cpp:725]
user32!UserCallWinProcCheckWow()
user32!DispatchMessageWorker()
UE4Editor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [windowsplatformapplicationmisc.cpp:129]
UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:3220]
UE4Editor!GuardedMain() [launch.cpp:166]
UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134]
UE4Editor!WinMain() [launchwindows.cpp:210]
UE4Editor!__scrt_common_main_seh() [exe_common.inl:253]
kernel32!BaseThreadInitThunk()
ntdll!RtlUserThreadStart()

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Won't Fix
ComponentTools
Affects Versions4.184.19
CreatedJan 5, 2018
ResolvedAug 18, 2021
UpdatedAug 18, 2021