Comments from users:
Currently no known steps to reproduce
Access violation - code c0000005 (first/second chance not available) UE4Editor_Engine!FMaterialResource::GetTessellationMode() [materialshared.cpp:902] UE4Editor_Engine!MaterialRenderingRequiresAdjacencyInformation_RenderingThread() [tessellationrendering.cpp:39] UE4Editor_Landscape!FLandscapeComponentSceneProxy::DrawStaticElements() [landscaperender.cpp:1101] UE4Editor_Renderer!FPrimitiveSceneInfo::AddStaticMeshes() [primitivesceneinfo.cpp:149] UE4Editor_Renderer!FPrimitiveSceneInfo::AddToScene() [primitivesceneinfo.cpp:204] UE4Editor_Renderer!FScene::AddPrimitiveSceneInfo_RenderThread() [rendererscene.cpp:518] UE4Editor_Renderer!<lambda_0628b7e343e078d62bb69bb7a0b80e2d>::operator() [rendererscene.cpp:788] UE4Editor_Renderer!TGraphTask<TEnqueueUniqueRenderCommandType<`FScene::AddPrimitive'::`2'::AddPrimitiveCommandName,<lambda_0628b7e343e078d62bb69bb7a0b80e2d> > >::ExecuteTask() [taskgraphinterfaces.h:784] UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [taskgraph.cpp:651] UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [taskgraph.cpp:560] UE4Editor_RenderCore!RenderingThreadMain() [renderingthread.cpp:327] UE4Editor_RenderCore!FRenderingThread::Run() [renderingthread.cpp:461] UE4Editor_Core!FRunnableThreadWin::Run() [windowsrunnablethread.cpp:76]
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-53787 in the post.
3 |
Component | UE - LD & Modeling - Terrain - Landscape |
---|---|
Affects Versions | 4.16, 4.17, 4.18, 4.19 |
Target Fix | 4.21 |
Created | Jan 5, 2018 |
---|---|
Resolved | Oct 22, 2018 |
Updated | May 24, 2019 |