Description

Comments from users:

  • Deleting an entire section of content browser. Specfically the Landscape Auto Material folder. It had been applied to some assets already but I was deleting from a new blank map loaded.
Steps to Reproduce

Currently no known steps to reproduce

Callstack
Access violation - code c0000005 (first/second chance not available)

UE4Editor_Engine!FMaterialResource::GetTessellationMode() [materialshared.cpp:902]
UE4Editor_Engine!MaterialRenderingRequiresAdjacencyInformation_RenderingThread() [tessellationrendering.cpp:39]
UE4Editor_Landscape!FLandscapeComponentSceneProxy::DrawStaticElements() [landscaperender.cpp:1101]
UE4Editor_Renderer!FPrimitiveSceneInfo::AddStaticMeshes() [primitivesceneinfo.cpp:149]
UE4Editor_Renderer!FPrimitiveSceneInfo::AddToScene() [primitivesceneinfo.cpp:204]
UE4Editor_Renderer!FScene::AddPrimitiveSceneInfo_RenderThread() [rendererscene.cpp:518]
UE4Editor_Renderer!<lambda_0628b7e343e078d62bb69bb7a0b80e2d>::operator() [rendererscene.cpp:788]
UE4Editor_Renderer!TGraphTask<TEnqueueUniqueRenderCommandType<`FScene::AddPrimitive'::`2'::AddPrimitiveCommandName,<lambda_0628b7e343e078d62bb69bb7a0b80e2d> > >::ExecuteTask() [taskgraphinterfaces.h:784]
UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [taskgraph.cpp:651]
UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [taskgraph.cpp:560]
UE4Editor_RenderCore!RenderingThreadMain() [renderingthread.cpp:327]
UE4Editor_RenderCore!FRenderingThread::Run() [renderingthread.cpp:461]
UE4Editor_Core!FRunnableThreadWin::Run() [windowsrunnablethread.cpp:76]

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Won't Do
ComponentUE - LD & Modeling - Terrain - Landscape
Affects Versions4.164.174.184.19
Target Fix4.21
CreatedJan 5, 2018
ResolvedOct 22, 2018
UpdatedMay 24, 2019