The Hit result from "get hit result under cursor" does not appear to be working with "find collision UV"
Using "Line Trace by Channel" hit result works as intended.
1. Download and open linked/attached project (4.17 project, but I have reproed in 4.18)
2. Attempt to click on mesh
3. Observe debug text - (No UV info returned)
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How does TextureRenderTarget2D get TArray<uint8> type data?
An error occurred while trying to generate project files !?
How does UMG set overlapping layouts?
What method is used to fill polygonal regions when drawing spline mesh at run time?
Head over to the existing Questions & Answers thread and let us know what's up.
11 |
Component | UE - Simulation - Physics |
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Affects Versions | 4.18, 4.20.1 |
Target Fix | 4.20 |
Created | Jan 8, 2018 |
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Resolved | Apr 17, 2018 |
Updated | Jul 28, 2018 |