Description

Comments from users:

  • tried with -opengl4
  • tried to start with -force-opengl instead of -opengl
  • tried to run in opengl mode
  • tried to run in opengl mode due to DX11 feature level 10.0 error. (DirectX is installed and dxdiag indicates this feature level should be present)

Similar callstack in previous issue on linux which was resolved:
UE-46177

Steps to Reproduce

No known steps to reproduce at this time

Callstack
Access violation - code c0000005 (first/second chance not available)

UE4Editor_OpenGLDrv!FPlatformOpenGLDevice::FPlatformOpenGLDevice() openglwindows.cpp:322 
UE4Editor_OpenGLDrv!PlatformCreateOpenGLDevice() openglwindows.cpp:367 
UE4Editor_OpenGLDrv!FOpenGLDynamicRHI::FOpenGLDynamicRHI() opengldevice.cpp:1089 
UE4Editor_OpenGLDrv!FOpenGLDynamicRHIModule::CreateRHI() opengldevice.cpp:1072 
UE4Editor_RHI!PlatformCreateDynamicRHI() windowsdynamicrhi.cpp:158 
UE4Editor_RHI!RHIInit() dynamicrhi.cpp:180 
UE4Editor!FEngineLoop::PreInit() launchengineloop.cpp:1751 
UE4Editor!GuardedMain() launch.cpp:127 
UE4Editor!GuardedMainWrapper() launchwindows.cpp:134 
UE4Editor!WinMain() launchwindows.cpp:210 
UE4Editor!__scrt_common_main_seh() exe_common.inl:253 
kernel32!BaseThreadInitThunk() 
ntdll!RtlUserThreadStart() 

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Won't Fix
ComponentRendering - RHI
Affects Versions4.144.154.164.174.184.19
CreatedJan 9, 2018
ResolvedMay 31, 2019
UpdatedMay 31, 2019