Comments from users:
Similar callstack in previous issue on linux which was resolved:
[Link Removed]
No known steps to reproduce at this time
Access violation - code c0000005 (first/second chance not available) UE4Editor_OpenGLDrv!FPlatformOpenGLDevice::FPlatformOpenGLDevice() openglwindows.cpp:322 UE4Editor_OpenGLDrv!PlatformCreateOpenGLDevice() openglwindows.cpp:367 UE4Editor_OpenGLDrv!FOpenGLDynamicRHI::FOpenGLDynamicRHI() opengldevice.cpp:1089 UE4Editor_OpenGLDrv!FOpenGLDynamicRHIModule::CreateRHI() opengldevice.cpp:1072 UE4Editor_RHI!PlatformCreateDynamicRHI() windowsdynamicrhi.cpp:158 UE4Editor_RHI!RHIInit() dynamicrhi.cpp:180 UE4Editor!FEngineLoop::PreInit() launchengineloop.cpp:1751 UE4Editor!GuardedMain() launch.cpp:127 UE4Editor!GuardedMainWrapper() launchwindows.cpp:134 UE4Editor!WinMain() launchwindows.cpp:210 UE4Editor!__scrt_common_main_seh() exe_common.inl:253 kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
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Delay nodes occasionally don't fire the "Completed" output in a nativized build
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-53886 in the post.