To work around this issue
The editor stalls out at 45% while opening to the project browser. This is occurring on machines with Windows 7 and 10. I tried using VS attach to process but it didn't provide very much. Opening the editor from a console resulted in "'XGEControlWorker.exe' is not recognized as an internal or external command, operable program or batch file. Disabling r.XGEShaderCompile = 1 in the ConsoleVariables.ini has loaded the engine.
Setup:
Open the Gamedev launcher
Repro:
How does TextureRenderTarget2D get TArray<uint8> type data?
How do I set a material as a post-processing material?
Why does the REMOVE method of map container remove elements have memory leaks?
How to delete some elements correctly when deleting an array loop?
UMG RichText not appear image when packaged
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-54283 in the post.
0 |
Component | UE - Foundation - Core |
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Affects Versions | 4.19 |
Target Fix | 4.19 |
Created | Jan 22, 2018 |
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Resolved | Jan 25, 2018 |
Updated | Apr 27, 2018 |