The editor appears to become confused when adding and removing output parameters in a Blueprint Interface, multiple times, then compiling the implementing Blueprint Actor Class, which causes the editor to compile with warnings and errors.
Result: The first time the Blueprint Actor Class is Compiled after adding/removing an output parameter, the Compiler Results gives an Error. The second time the Blueprint Actor Class is compiled after adding/removing an output parameter, the Compiler Results gives a Warning.
Expected Result: The editor to not become confused when making changes to a Blueprint Interface' parameters and compiling to complete without warnings/errors.
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How can i modify the param name in EQS node
How to achieve HLSL Multiple Render Target in Material blueprints?
Bullet replication problem. The players sees each other but does not see the bullet
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-54287 in the post.
2 |
Component | UE - Gameplay - Blueprint |
---|---|
Affects Versions | 4.18.3, 4.19, 4.20 |
Created | Jan 22, 2018 |
---|---|
Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |